I love this idea. I already feel like Iām getting a wheel of misfortune when Iām trying to forge things, but itās a bar instead and therefore slightly less cool.
I personally like the death penalty. It reminds you not to do stupid things. Otherwise ppl just jump off buildings to respawn somewhere or just keep attacking the big monster until you wear him down. Death penalty is necessary imo.
How much coin would you trade in order to avoid death penalty? Sounds like a community driven solution could arise - medic guilds charging for revive augment service!
Next question- can you haggle a price with a corpse?
I much prefer finding innovative work arounds like this^ to things people currently struggle with.
Rly? A PERK for this sh**t?)) Seems your character has much more than 50 points if you can waste it that way.
I donāt understand the arguments about how the exp penalty makes challenges more challenging or without it people could just revive repeatedly and would make hp useless⦠I mean if you already have the exp penalty or are a low level then all those points go out the window no?
Frankly I find the penalty rather harsh at higher levels which causes me to get kind of peeved when I die due to bugs in the game.
I know this wont be popular opinion, but I think it should be more severe. Iām all for being warped to the home beacon, having to pay the warp toll, and getting an xp penalty. The more penalty the better. No skills to reduce the penalty. The point is to not die. Again, I know thatās not a popular opinion lol.
Not to be forward, but could the problem be that you have 3 characters dividing your experience?
That is a choice in playstyle, for sure. One you are totally entitled to make in the sandbox game! However, as a cost it does divide out the exp you would gain across a few characters.
If you have a miner/crafter, you are dividing your experience already. The miner gets the blocks, the crafter gets the exp for crafting the blocks.
If you have one character that does both, then you will level faster.
When I got my main to 50 I played a general character that wasnāt great at everything, but was able to do most things well. The EXP I gained from bulk crafting while I was away from the game was very helpful in removing any death penalties.
Although, I have noticed a trend on this forum about people being frustrated dying to bugs/other players actions (holes in the ground) as a reason for not liking the death penalty. Those situations are frustrating.
I donāt believe they should change the penalty for dying because of themā¦but I feel your frustrations <3
After all go to a minecraft reddit/forum post and you will find a thread saying āLoosing all your stuff when dying is too muchā
lol or āDying to lava needs a nerfā ā¦they have been posting it for years. I wouldnāt agree with them either.
I would guess itās not a very popular opinion because it can basically be interpreted as āIf you suck at staying alive, you do not deserve to enjoy this gameā. Spice it up with some desync deaths and people would not play this game for long because it would become too frustrating.
Itās perfect as is to me. The struggle should be real. This is an MMO.
Actually my crafter is a miner/gatherer right now. He is too low level to really have enough skills to be a good crafter (level 17). My other gatherer is about the same (Level 16). I am pushing my main (level 34 today) to level ASAP. After he is close to or at 50, I plan to pick up the others and get them leveled the rest of the way. I did the quick stuff (objectives and easy feats) to get my alts up as far as possible. Once I get them all up far enough, I will have to use cubits to respec everyone.
Actually according to the website it is a sandbox MMO and not a MMO Sandbox. So should it not have a balance between the two? You may think it already does in which case, I think it is too far on the MMO side.
MMO aside. I love how it is. It adds the right excitement and penalty. This game is not grindy, trust me. Itās overeasy if I say so.
It may not feel grindy to you but it certainly does to me. Again different players, different styles and different perspectives.
And Iād rather the err on cautionās side by having it feel more grindy than less if we are talking about a civilization game that relies on long term player retention. Not to mention that SE put their stamp on the game and any SE fan knows that those MMOs are not a short climb. I would imagine SE had some say.
Will you quit being logical. . next thing you know you are going to tell me I must like the game or I would not have almost 1300 hours invested into it.
Darn logic.
I agree that the penalty is needed, if there is no incentive to stay alive then there is no point in having death in the game. Personally I donāt find the current system that harsh, sure sometimes I might get the penalty and it stays for a few hours because Iām not trying to grind it away but it just means I level a bit slower and there is no real rush.
Would find it mush worse if it actually stacked but I donāt think it does that so once you got it doesnāt actually matter if that evil cuttlegod just tracks you down again.
Removing it would basically remove the survival element of the game which would diminish it in my opinion (and no, having it optional wouldnāt work because then some people would have an advantage because they donāt think itās an important game element)
You sounds like i didnāt experience low level lol
I can tell you i have 3 characters.
Main character level 50 (hunter)
Miner level 44
crafter level 38
Also i can tell you i never use the chisel method to level up.
You need to learn better way to gain experience.
The death penalty reduction skill is only 5 skill points.
You just need 3 level to take the skill. (For me, its not an issue at all, so i never take that skill)
Donāt tell me your miner / hunter canāt wait for 3 level lol
I do not use chiesels either.
When you gatering resources or hunt, to be most effective you nedd all the points you have. Definately not for that (un)epic perk.
I agree with you, than nothing you should complain about the death penalty here lol
Because you still think you prefer gathering faster instead of level up faster.
Devs gave you the way to reduce the penalty, and you just donāt want it.
Today your acting is like i donāt want to take hammer epic because i feel its waste my points.
Please Devs Remove the action speed increase skill, everyone should has same and way faster action speed on level 1 because i donāt have point for that .
Not a fair poll. You have 2 choices that is NOT defined well. Donāt generalize it in that way. Most of us hated the old system and donāt want it back. So therefore would choose the 1st one. I firmly believe in a penalty.
Here is a better way of asking that is not biased.
-
The death penalty is fine exactly the way it is?
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The death penalty is better than the old one that killed our tools, but needs some balance?
āthis is my feelingā -
I do not prefer a death penalty at all?
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I prefer to have my tools durability loss for a death penalty instead? (clearly we all hated that one more)
Keep in mind xp off bombs might drop off for mining. Every way to make fast xp has been complained about by others and reported to the devās as unfair. This may affect how people feel about this, when they die later on if the xp is nerfed in certain areas.