Death toll

Yes but, if they wont lose anything, even if you kill them, why not be every body liek them??

Just think about and read people posts complete not do overreading ¬¬

But really, i’m a bandit ok, now you are the miner, i go and kill you, good for me bad for you, i got all your materials, and i go back home and save them.
Next day you come with two friends, you and your friends killed me, but you can’t take nothing from me, not even a single coin, but because i haven’t lost anything, in one min i’m trying to kill you again in the same spot without worring about losing anything because i can’t loose anything :smiley: i allways won no matter what :smiley:

Now you understand what i’m trying to say

Please @ben or any member of the staff readthis a second… just read nothing more

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  1. you would most likely spawn too far away to ‘‘be back in 1 minute’’

  2. you seem to forget this would mean they never had anything on them yeah? if they have nothing to lose AT ALL. that means that they dont do any material gathering or mining, they simply try to find players to kill.

now lets theorize, there is roughly 603 billion square meters of land mass, if we assume around half of the worlds are pvp we can say 300 billion square meters, the people who ‘‘troll’’ do nothing but try and kill people every day, in most cases they prob wont even find somebody, in the mean time the average person would farm and use his time getting more skill, mats and gold while he is waiting, but you are talking about a person, who would do absolutely NOTHING other than waiting for somebody to kill?

if that is what they want then they sure as hell deserve it.

also 3) you could do the exact same thing, never venture around with too many mats, you too could go save them in a chest. if we assume people will kill you anyways what do you prefer? losing the armor set you farmed 3 weeks to get in the hope that the other person (who does NOTHING other than pvp) is worse than you. or get killed, dont go to that area, never see him again and lose mats worth 30 mins farming ?

I will just quote one thing

Now… Yes they do gather on easy no pvp wordls, but they go to lover pvp worlds, i have seen this in some other games happening, and that jsut maked pvp worlds empty or disapearing.

im talking about at the given moment mate, the moment from them leaving their base to kill you. if they have nothing on them when you kill them then that means in that timeframe they did absolutely nothing other than waiting.

Not really… they might have seen you, or read you enter or read one chat you wrote, or justh ave use the feature about teleporting to a player on the same world (in the oort shards thread they said it will be a feature).
Or even placing a beacon just near the other player they saw (i some games i have saw thinks like this, just puting one respawn point, or anything like that there).

But i’m not telling about dropping everything but for limit it to 1-4 items.

Example with 4: I have a pick, axe, a shovel, and my weapon. Ok i save that.
Example with 1: I have a pick, axe, a shovel, and my weapon. Ok i will save one of them.

But this is only for pvp worlds, in pve worlds you don’t really need to drop anything (look a that mmo/minecraft/everygame trolling videos in wich a monster, or a fall, lava, etc, kills some one and the other loots them just by abusing one feature :/)

OK bad explained, sorry for that i wont delete it XD but it’s a bad explain thing

[quote=“werff, post:45, topic:227”]
, in pve worlds you don’t really need to drop anything
[/quote] The worst thing i have written here XD

the feature to teleport to a player would only work if you had the players token, which he would need to give you first. so that argument doesnt work (though i also think this system will be abused to some extend)

just out of curiousity. how long do you think getting a proper armor set would take?

also you say you dont drop anything on pve worlds? that removes any danger from the game, so in my eyes you have 2 contradicting ideas and systems.

Ok you have right XD and i have explained it bad anyways, but i think we need a diferent death toll for pvp and pve (or atleast the sistema of PK’s but i hate it a lot ¬¬ a LOT).

please. how long do you think getting proper armor would take?

A proper one?? or just one??
Remember the crafting grind and the explanation you pied. (I will here the screen)

It could take a lot of time of reseach but it could take not so many materials

so now you get to keep your weapon, you do not have any armor though, so you will get violently destroyed in any tier world other than tier one, you now have to build up your entire progression from SCRATCH. because of your idea, you lose who you are.

you see the problem?

also i can understand why you dont like player killings, but why the hell would you even be on a pvp world then -.-’

I like player killings :smiley:
But as a bandint/merc i can’t think about not loosing anything, its just the cheapest way for loot.

Also you will have spares in your house (if not you don’t deserve survive)

spare what? gear pieces? you really think it is that easy to make gear? what if you spent 3 weeks getting a gearset, will you still like the idea of only keeping your weapon?

https://forum.oortonline.com/uploads/default/666/f1a102e10183c393.png

Again… same image… Explain not needed.
Also this wouldn’t be like WoW or anything like that, you really think you will need 3 weeks for craft one gearset in oort online? Please… That would be so extreme… And not so good for a game baed arround crafting.

I can understand 3 weeks on research, even 3 months, but 3 weeks for taking the materials?

How about perma death? that is nearly the same idea.

i know minecraft allowed you to make the best stuff in like 30 min or so, but this is not minecraft. also the picture shows you need 16 ore to craft a basic pickaxe. by the same idea it would be something like 200 pieces of iron to just make 1 gear set, the higher up you get the more mats you will need ofc, so if we say you actually just walk around and manage to find 50 iron ore in 1 hour, then you lost nearly 4 hours of grinding just because you got killed?

your idea is for the truly harcore. i like to punish death, but a system like allowing you to keep 1 freaking item would be the same as losing all of it and starting ALL OVER again.

again your entire argument was based on the fact that ‘‘a player can kill me without losing anything’’ dont go to a pvp world. problem solved.

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I’m the one who wants to kill people, and i’m the one most benefited by this system, byt i find that system just one-sided, unfair.

Also 30 min best gear in minecraft?? not really ._. you haven’t even played.
You took that time before playing a lot of time and researching, but for a normal player in mining (and i have playing a lot) it takes like 1 hour just for the normal armor and weapons. If we go to enchanting and potions throw a lot more. (Unless you have throwed a lot of hour on mobs tramps and things like that XD).

And 16 ore for a pickaxe isn’t something you will have to grind a lot, in terms on common materials.

so you will stay on the fact that the best possible system is to punish players by losing virtually everything they both have in inventory and equipped?

Well in short terms… yes

Fair. if i cant convince you then it is just a waste of energy to keep discussing :smile:

Yes it will be better :smiley:

But thx :smiley: you helped me to improve my english

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@werff have a point actually it would be possible to go hunting for players without having to worry about loosing your stuff if you can’t loose your gear. A solution to this could be that the death toll is more harsh in PvP environment.

More like 2 hours if you play it with that goal in mind.

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