keep your tools and equipment, and drop all mats + all of your gold, so anybody can loot your corpse for it, that way you would encourage making a house where you could store your items and gold, and you would actually have to think about the consequences having too much gold on you can have.
also if you had been out farming for mats then you are more careful since you dont want to fall to your death (like i always do)
but on the other side it would actually make Dark/bandit guilds worthwhile when you are playing on pvp servers.
You should drop your whole inventory at death but be able to craft/find charms/relicts that save some of your items. Or maybe a system to make bound tools that consume a rare material (maybe souls) at death. When you die without that material you drop that tool too
thoughts?
Well the idea of loking some inventory spots its pretty good, but i think you should be able to lock only 2 or at max 4, just for making pvp intresting, debuffs are not needed, and the waiting time its a bit bad (unless its just 1 or 2 min)
With the 2 item locked -> Weapon/axe
4 item locked -> Weapon1/Weapon2/tool1/tool2
(that would be my chooses on what to protect XD not necesary all people chooses)
I personally like the good olā drop all your inventory upon death. Which is in my opinion a pretty good reason not to die. It punishes death but also presents the danger that someone else can pick up your items. Which is enough punishment in itselfā¦ But thats just my opinion.
Oh i forgot to mention one of the points, as this is an MMORPG there is probably going to be some items that takes weeks to get hold of which contains insanely rare materials. Loosing those is quite a lot more extreme than minecrafts diamond armor which can be replaced after an hour of work.
thats why I suggested the bound system You would ājustā have to bind it to you with souls (or something else hard to get) and you wouldnāt drop it at death
I agree that the death should be punished by dropping all the inventory buy it should be confined in to a sack containing all the loot and not like in Minecraft where everything is spattered.
again. losing all of your mats and gold. it would suck if you had used 2 weeks on getting mats and making a sword and you lose it all, then you have to start all over which would be waaay too hardcore.
When fighting a titan you could just store all your mats before the fight. Dying wouldnāt be a big problem anymore I think my binding/artefact system is pretty good
no there would be specific things. this is for generally walking around normally, you would lose anything you picked up that wasnt equipment and tools.
for fighting titans i think they should make a bubble. you cannot leave that bubble you either kill it or you die, when you get killed by a titan you cannot fight it again for 24 hours. that would also make a massive hold and make people think twice instead of just facerolling it.
it was to avoid instancing, instance is when you leave the server to fight somewhere lese. the idea here would be that a bubble would go out from the titan, inside there can be 10 people. if there are 15 people it will push out the other 5. and noone cant enter nor leave the bubble during the fight
Being a more casual player myself Iāve never been a huge fan of the PvP theme in some games mostly because Iām always killed right away because I prefer spending my time and effort exploring and collecting rather than beefing myself up. Being this kind of player PvP makes games a bit undesirable to me mostly because a lot of players will get upgrades and many will focus their time Hunting other players (which Iāve been subject to countless times in other games, hence my distaste for PvP)
So my proposition is having something where a player can turn off PvP (or have a few worlds where the PvP mechanic doesnāt exist) so that way players canāt kill you and you can not kill other players.
That way more casual players like myself can enjoy the exploration and monster fighting of the game without worrying about being stabbed in the back.