I was just curious what the devs goal was for the in game economy with coin?
It is supposed to be balanced with rare items worth a lot of coin, moderate supply and demand items for avg coin, and basic gathering or crafting items for low coin cost?
Or eventually an economy where everything can be traded basically as a 1 to 1 economy?
Just trying to understand and put my expectations in check.
Edit: to clarify, also wondering if an artificial low availability of certain resources is intended or wished for in order to create a gradient economy?
Edit again: I think I would prefer a gradient economy, but realize others may not. Just curious really.
My question: is there a real supply and demand, if nothing really has value or need? Seems like it would cause a dead economy, but I could be wrong.