The above image speaks for itself but my question is broader than that. For years now, Monumental has bought up games such as Crowfall, Boundless, various mobile titles, and a TCG and you have done absolutely nothing with any of them. When Boundless was purchased, you came in here and claimed that you were “buying up games with good bones” with the hopes of re-releasing them after some fixes/updates. Well, where are we? What is the plan? I see your website has now been updated and doesn’t say anything at all about Monumental other than you being the parent company of Kongregate and Games Circus.
While everyone no doubt appreciates you keeping the lights on with Boundless, what is the strategy here?
There has been an increase in player peak on Steam. It has gone from 11 to 16. Finally players are recognizing Boundless as the Masterpiece it is. 22 player peak tomorrow. Come on, let’s go!
I don’t. James was no better at communicating than Monumental was the last year or two. I totally would have sold the game if I was James and I also would have left for Larian too, but James let the game die, Monumental just continued the trend.
James was not good at player interaction. He acted like it was a great imposition to settle disputes. And he had a heavy handed approach to fixing it.
I’ve been witness to time when he’d rush in like a crazed Russian, smash everything to pieces as if to say, “There, now no one is happy.”
He was about as subtle as a Bull in a china store.
I’m really confused why you would say “I’m a little unsure what is unclear here.”
Like, everything is unclear atm.
There is NO clarity of any kind. We have what he said many years ago and now we have a cryptic “I should know more in the next few weeks” from 8 months ago with no follow-up.
So my question to Monumental remains: do you have any plans for any of your games and, especially, Boundless?
He said he should know in a couple of weeks, and its been months. So it’s suffice to say whatever it was didn’t pan out and we are still in the “keeping the servers live as long as he can” phase.
I mostly agree with what you are saying, but more to the point if we haven’t gotten an answer in years, why expect one now?
Cool. If that’s “official” then, as far as you’re aware, then I can “officially” write off Boundless completely, delete it from my machine, and never return to these boards. I’d like to thank James for horrid communication over many years and then abandoning the game while also thanking Monumental for buying the game and also abandoning it.
I can’t speak for everyone, but I know for myself that I give criticism where it’s genuinely due. I didn’t start calling out James or Monumental until the issues became impossible to ignore.
The bottom line is, communication isn’t optional in a live service game, it’s the literal foundation. It’s easy to communicate, period, regardless of whether the feedback is positive or critical. When devs go radio silent or dismissive, it’s like trying to keep a house of cards standing while refusing to talk to the people holding up the base. One by one, the supports (your players) get tired of the uncertainty, the lack of direction, the feeling they’re shouting into the void, and they walk away. The whole structure collapses because no one bothered to reinforce the connections that keep it all together.
Without clear, consistent dialogue, you lose players, rack up bad reviews, and make it nearly impossible to attract new ones. Live service games thrive or die on community trust, and trust is built through communication, not avoidance. That’s not harsh, it’s just how these games work.