Another cool idea is that the planet’s destruction is a slow process kind of like world regen, but harmful instead of helpful. Like one planet might be boiling from the inside so the regen starts replacing previously inert rocks with lava and ash. All the water slowly turns to lava. Huge fissures form in the surface dropping down into pools of lava. The grass dies leaving only dirt.
On another planet known for being lush it’s a hostile plant covering the surface with damaging thorn blocks which strangle out all other plant life. Players chop away to prevent its spread before it consumes valuable resources but they can never truly win
That could be fun! I was imaginging avarice and panic would be enough to decay a planet, and then just add in the rising water/lava to make it more dangerous. But I like the idea of stuff just decaying normally too!
Yeah, I mostly liked the idea that if the community liked a planet for its resources or colors or topography, it would stay around longer based on contributions to keep it around. I imagine everyone will be wild about titans at the start, but later down the line we can collectively decide which planets are worth saving. Maybe gatherers/non-combat types can also gather a resource exclusive to doomed planets to dump into an NPC’s machine at some public outpost, also slowing planetary decay.
A secondary idea is two temporary planets and they are crashing into each other. They are just T1-3 worlds when separate, but, when they touch, the area where they join becomes a Hellscape. The Hellscape slowly expands to the rest of the two worlds as they slowly crash into each other.
They you could have one, final day where they are completely merged and it’s just a lava, protection requirement, being pelted by meteors, filled with high level mobs mess.
What about a Doomed Planet that’s actually a bunch of giant asteroids? Extremely low gravity, no atmosphere, you basically need grapples to get from asteroid to asteroid and nearby portals to get a breath of air. Maybe little pockets of oxygen dense water blocks that you can breath in.
@a13o yeah! I saw your idea while I was putting together this one! I should’ve linked back to yours since they’re so similar! I think they’d be great either way.
Still salty huh? Did you build a city or a settement at least on any of the 6 new planets yet? You know, if you do so now the players that will start playing in a few weeks will be in awe of that then too! Or salty, that’s also possible
On topic: loving the ideas people!
Also always wondered why each planet has a moon but we can’t go there! What I find weird is that some of the other planets appear to be much closer than the moons!
You can not really accurately judge closeness by the size of something… our sun for example looks roughly the same size as the moon in the sky… however it is much further away. This is due to the fact that the sun is millions of times larger then the moon. I would say the same would be possible since, size has a lot to do with determining if something is a moon or not. It isn’t just just based on it orbiting the planet. That is called a satellite, not limited to our man made machines. Planets could be orbitly locked to one another.
I definitely think that would be a cool event, especially for a builder guild. It would just take a little more planning on part of the devs, but it could be really excellent!
My main motivation for this is for the additional block colors and for the gold rush type fervor we would see! Do the big portal hub guilds out there provide a public access to the asteroid? Or do they keep it to themselves to get the upper hand?
Id also like to see stuff like increased meteorite events to really draw in the hunters. Maybe a unique resource used to create a themed item or items. Like everyone can make snowball bombs, but only if you got that powder on that doomed planet a while ago!