I’m still thinking about how to tune the raindrops falling on earth.
I once made a simple Flash animation, completely 2 dimensional,
but the effect was rather effective.
It isn’t by any means fit for game graphics, but the principle is good.
It its comparable to a magnifying glass. Let’s assume a single drop
of water falls to earth and the spot it touches gets zoomed in or magnified
like in the pictures here.
I’ve seen a developer kit photograph made by Ben. and it kinda reminds me of this idea.
I kept that in mind for quite a while now. I absolutely LOVE Mincecraft’s rain animation. And
I have been thinking how Oort’s rain could be similarly appealling, but completely different in style.