Hi everyone,
@KuroKuma @Vastar @Heurazio @Thorbjorn42gbf @Miige @Zerus @Talathel @UmbraVictus @Nyuudles @ishred11 @Saint_X @Smoothy @sikerow @TheBirne @Havok40k
Great topic and some really good suggestions here. Durability and breakable items was always going to cause a certain amount of conflict, because it completely goes against the norm. But this topic has certainly given us something to think about.
What is clear from this conversation is that the current durability values feel unfair to you. We’ll be monitoring this and look at where the system needs balancing or maybe make items a bit more durable. However, it is worth noting that not all elements are in place and this system will need further balancing once these features are added:
- Progression - Upgrades to make your character more efficient (item durability, crafting speed, mining speed, etc)
- Crafting Randomness - Crafted tools will have base stats which will be randomised in a limited range based on your crafting skill level.