Durability suggestion: Hardness

Yeah, that comment from Vastar really got us thinking, didn’t it? :slight_smile:

Here’s a response of mine from the other thread for context, as well:


I’d like to propose a somewhat counterintuitive alternative to your idea @Havok40k:

I think, say, a diamond (whatever) pickaxe should have less durability than its more common brethren. It’s an interesting gameplay choice if I have to juggle its fragility with regular use. I.e. my diamond pick is for mining rare blocks, and there’s some super-durable stone pick for regular blocks.

There’d still need to be be tiers of “durable” picks and “specialty” picks, 'cause progression.


Now that I stand back a bit, I guess I’m just lobbying for more item variation and “average” item durability to push players to consider trade offs between those item types.

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