Honestly, even though it’s a tad annoying, it’s also a tad enjoyable. Having to juggle types of pickaxes due to their durability, based on the material I’m mining, is an interesting decision Minecraft lets me make.
What I don’t like is having stacks of stone pickaxes (before becoming rich enough with diamonds) that I eat through because they’re the ones used most frequently and have the least amount of durability.
Having to carry and choose between different variations of an item based on the situation is an interesting gameplay choice. Durability leads players to make this choice.
Having to carry a stack of the same item because it doesn’t last for extended periods of time is not interesting gameplay. If durability isn’t tuned well, like in Minecraft, we get this.