Personally I’d like to see power coils not be repairable and instead just completely break once used up. Maybe increase the durability by 10x what it currently is so one doesn’t have to replace them daily (maybe every few weeks with regular use) but requiring the player base to acquire new coils on a semi-regular basis would breathe a lot of life into the economy when you factor all the different materials & ores used to make them.
A rebalancing of the forging process would be nice too. Now with all the tool updates a variety of tools for mid tier people to use is great but forging enhancements to those tools is still extremely costly.
I personally would like to see low cost forging recipes that are only usable on metal tools so it makes it worthwhile for people to forge mid-tier items as well while keeping the price point reasonable that mid-tier players can afford it.
I think they (the devs) did a good step with balancing out all the tools across the board but more needs to be done to encourage a lot more item consumption above and beyond simply making recipes more expensive.
Otherwise new players will be the only thing that drives most of the economy (and only for while they’re new players) and I don’t see there being a huge rush of people into the game unless they significantly lower the price of entry