I wouldn’t imagine it’d be the Ps4. I have perfect internet connection with a steady 120-140 mbps on LAN cable with a network dedicated only for the PS4.
The game runs incredibly smooth for me at all times, except for when I take a trek towards the big cities or portal hubs such as Ultima Guild City.
As far as enemies death bug/programming for me, I’ve never really had an issue with them attacking when they’re already “dead” per se. Although I have not killed an enemy on EVERY planet so I have no say here to assume that I’ll never have that issue.
I’m gonna take a wild guess and assume it’s most likely just the servers not registering the actions during combat and when the enemies are dead, I’d imagine.
Yes, I do feel like that Wonderstruck is trying to do a bit too much, but right now they need to really focus on consolidating the programming of this game. Just as 199 came out, introduced a LOT of other bugs that people are posting on here. Then 199.1 came out, even more bugs came from purgatory and plagued this beautiful game. My brother does coding for his own mini games, and he says coding is a PAIN. Takes a lot of work, so I cut the developers a lot of slack on that side of gaming.
I’m not being blunt or stabby on the devs, I admire them for their hard work, I know it’s a LOT of work. These developers spend all day, every day, every week, every month, and every year trying their best to make this game enjoyable for their player-base. But they really need to do something about the coding of this game. It needs 100% focus right now.
Although I will say, nothing lets me down. I always get past the bugs, they don’t infuriate me to where I rage quit the game for good. Nothing’s perfect man, just like Boundless. People expect too much of a massive coded game and takes A LOT of upkeep to keep the game running.
I will stay here as long as I want, and I support the Devs 100%. I’m always buying cubits so I’m sure that’s helping the game get fixed