Ok. Maybe not everyone. But most people seem to dislike it, and in fact I can’t remember ever seeing any for sale.
So I decided to test some. I had a go at using some affect Random adjacent hammers. They had about 7.8k dmg after all the skills and some damage boon and so can 1-shot normal blocks and 2-shot ore in T6.
I actually quite liked them. But they did feel too slow vs using a 3x3, with or without a brew. Not to mention, the hammer got used up a lot more than a 3x3 would have done for the amount of loot I mined… Currently I’d only use this for “casual” or “relaxed” mining, not for serious mining adventures.
A hammer like this is still technically better than an unforged hammer if you aren’t using it in building, but things aren’t always about technical details…
Now… The point of this topic is to discuss ideas that could make the AoE 5 boon actually be worthy of staying in that position.
Firstly, these are the two main issues that I personally had with this AoE boon:
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The boon description says it breaks “a random number of blocks”, but does not specify up to how many that can be. Seems that it breaks between 1-4 blocks, if I’m not mistaken; though may have been 1-3 as I didn’t count for the full duration of using it. This results in less effective durability for the tool as opposed to instead having AoE 4 and being able to break blocks in the same number of hits and having the same actual durability.
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The random broken blocks aren’t necessarily the ones directly connected to the one you hit, but they are blocks in a 3x3 region from where you are hitting.
I think that AoE 5 could be a fun boon, but it would need some changes… Here are my suggestions, they are not mutually inclusive and not mutually exclusive of each other either:
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It could be able to break 1-18 blocks, in my opinion. Either within a 5x5 radius (not ideal) or within a 3x3x2 region (width/height/depth). This would improve the durability issue and potentially make it more exciting than an AoE 4. 1-18 blocks could mean that the statistical average of broken blocks should be 9.
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The randomly broken blocks could be connected… This might give the feeling that you are actually cracking through the blocks in a semi-random fashion, rather than completely randomly. I think this one is tricky though, because it may cost more in terms of server performance calculating which blocks to break (and syncing with the client?).
Please add your own suggestions on how to make the current AoE 5 boon more fun. Try to make your suggestion relevant for AoE 5 to remain as 5. Don’t worry too much about the balance of your idea, that’s for the game mechanic designers to figure out, after all.
I know you might prefer it didn’t exist at all, but it does, so let’s see if the devs would be happy making it better instead of the idea of simply removing it…
And finally, yes… I’d still rather have more content like farming than see a change like this. But it doesn’t hurt to throw some ideas around.