I feel like their are completely stupid and a waste of time give us actually permit t7 and t8 cause I could careless of these exo planets I want permit
I prefer Kermit.
Can you explain why temporary worlds are bad and you want permanent T7/8 worlds? How will the game be better or what is the need behind it versus the temp solution?
I prefer it to be temporary. Only way Iād be okay with perm t7 or t8(which is not ready btw) is if there is no Blink, Rift, or Umbris on them. We donāt need people locking off those resources with plots. Nor do we need the market flooded with them like topaz, sapphire, diamond etc.
Its good to want things. Satisfaction is the death of desire.
I like the temporary ones, but I do grant that originally I wanted to build the capital on a tier 7 or 8 planet once those launched. But Iām ok with that not happening, my wife and I are building on a mid tiered planet and should be top five in the next couple of weeks so I might get to be āviceroyā for the achieve someday still
I really like the Exo planets. It adds something new to the game. Otherwise it would just be same thing again, which would soon get dull.
Definitely should keep them as is and not introduce perm T7 for a long time, IMO.
I enjoy the temporary nature and anticipation of new worlds to explore and new colours.
on the other hand I can see the benifit of permanent t7 pius worlds so maybe we could have bothā¦
we could vote on the our favourite t7 to bring back or something like that.
I believe the developers intention was always to have permanent t7 worlds. They have said that using the exo planets gave them the change to test things like resource distribution prior to making them live and permanent. I personally feel they should make them permanent at some point in the near future. I disagree that there is any real issue with having Blink, Rift or Umbris on permanent planets. If we want to be able to actually use them in builds then there needs to be a reliable supply. That is not what we have now. There is no good reason for a building material to be rare in a voxel game that has building as a core component.
I do think they need to continue to have exo planets. It is a way to introduce new landscapes and give players new places to explore. It also will continue to allow the developers to test new concepts and maybe some of the promised new mobs before they are introduced to permanent planets.
I think temporary exos is great⦠its brought so much variety to the game. Those days in between wondering whats next, the mad rush to get there first when people spot them, economy in flux when resources flood in, and actual rare end game items.
Making them permenant removes all of what makes them great.
And the supply is unlimited if they dont stop doing them. Its just at a different pace, which is good.
I think they should be temp also. Just maybe one at a time and for longer periods of time.
I know I harp on this a lot, but though I like having them temporary, I wouldnāt be opposed to permanent ones - might even like it perhaps - on one condition, an issue mentioned earlier: there would have to be some sort of rule change to prevent buying up plots solely to block off resources, at least for those worlds. Otherwise, it would likely happen very quickly, and that would be extremely frustrating to me - then youād have more, but the market would be cornered by the people who are hoarding it. As it is, the only thing in the game that actually makes me cuss a bit aside from an occasional death is when I encounter one of those huge boxes underground on a high tier planet.
If we still have the Exo worlds spawning, then does this matter as much? I will agree that I am not really very happy with this practice either, but it does not violate the CoC. The other issue I see is how would the system be able to tell a real build from someone just plotting the resources? The other advantage to the Exo planets is they do offer the gems as well as the Blink, Rift and Umbris. So this does reduce the value in plotting gems.
It is tricky I admit if there was to be a CoC change to forbid it - it would likely have to come down to a judgement call by a dev. Which would be sure to cause some complaints, but Iād rather the ones doing it be annoyed than have everybody else annoyed. As long as we had T7 exoworlds spawning regularly it wouldnāt be as bad, but then it might still hurt the market since the rest of us would be doing our mad scramble (which is fun, Iām actually enjoying the free-for-all of the exoworlds, even when someone does tunnel into me and dump lava on my head like the other day ) while they could sit on tons and undercut us all. Makes me wonder if it is better to just have that stuff be rare, and first come first served.
Really, even without permanent T7s Iād like to see a rule change there if they decide to make any changes to make plots easier to earn, as some are asking for. I also want them to have the plots to build epic stuff, but when it is used to hoard resources, especially rare ones (for some stuff like some woods even a small amount of blocking off is frustrating), then it is an issue. But no easy answer there I guess.
Although I prefer temporary T7 planets in the Exo scheme, I would not be wholly opposed to a few permanent planets. The plotting and resource issues could be fixed by making the planets unstable. For example, we could introduce tectonic changes that drastically alter landscape and shift resource generation. If introduced, I would also like to see resources replenish much slower on those planets and with a much lower base percentage.
I like this idea, good one!! Yeah, that is one way to do it - make the hotspots really variable. Perhaps have them spawn where the whole planet almost could potentially be a hotspot, sort of like Yuuzha is now, but the hotspots move around on regen⦠that way the basic surface landscape could stay stable, but the stuff like trees and ores might jump around bigtime.
I do think having the resources on a permanent T7 able to generate anywhere does help eliminate the advantage to plotting where resources tend to spawn. It would be interesting to see if the developers would consider this for at least the rift, blink and umbris.
I havenāt been to any (yet) but the screenshots (thanks to everyone who has shared!!) are amazing and beautiful.
I also see that this has gotten many players excited and seems to have reignited the spark for even more.
I consider that a very good thing that would probably stop if these planets became permanent.
I certainly share the same feelings of wanting these to stick around. They are just too amazing to not want that.
But I also feel, (just my personal opinion) that this is semi an experiment with spawning worlds and what kind of effects they can get. (Iāve noticed someone really likes spheres based on the landscape! XD )
It could also be the first step to private worlds.