CAUTION - the following images might not reflect the exact state after Release 211.2, which changed the way roads are considered.
(Note: these images are from local version which has a slight refinement to the way the settlements âdilateâ which stops them dilating into non-beaconed plots and stops guild-settlements from dilating into plots of different guilds, but functionally in terms of how the settlements get created nothing is different from live here)
:: Bordering road plots dont matter
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Here there are two beacons, both of which have bordering road plots, and yet a single settlement is formed because ignoring all the road plots, there is a contiguous region of plots which becomes a settlement, and each beacon is only in that single region which so neither of them âbridge multiple settlementsâ.
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:: Sometimes, if careful, ârealâ roads can allow neighbouring settlements not to merge even without guilds and without bridging multiple settlements
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Here the new beacon âisâ adjacent to the settlement from before, but is seperated by road plots (a single road plot in this case). This means that when looking at non-road plots, there are two contiguous sections of plots, and the new beacon does not bridge multiple settlements, because all of its non-road-plots are in a single contiguous section, so here we get 2 settlements that touch together at the road but dont merge, and no beacons get removed due to bridging multiple settlements. This is a âdelicateâ balance, as any change to the neighbouring beacons could cause you to then merge again which is why guild settlements are a better solution!
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:: Roads that split a single beacon into two contigous plot regions produces the âbridges multiple settlementsâ state
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Here, the new beacon has joined up with the top of the previous settlement, but if you look, the beacon is actually split into two different pieces by roads, so that the bottom of the beacon âwantsâ to join the settlement from before, but the top part of the beacon also wants to become âits ownâ settlement⌠so whilst the bottom part does become (in terms of compass and places menu) part of the settlement below, the beacon itself will not be part of any settlement as it has âbridgedâ two diffferent settlements (one which then actually failed to materialize into a full settlement due to having no beacons in it and thus not hitting the prestige threshold)
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:: Bordering road plots can become quite large without problems
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Here this single beacon has a region of plots at the bottom that are âallâ road plots, and it produces a settlement as there is 1 continugous set of plots without the beacon being split into two pieces, the settlement confines also do not reach all the way down the âlong roadâ.
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:: A single beacon can still âbridge multiple settlementsâ without needing any other beacons involved
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Here that single beacon has been expanded with more plots at the bottom⌠but now produces 2 contiguous set of non-road plots which attempt to become 2 different settlements⌠the beacon is now inside 2 settlements and is discarded as âbridging multiple settlementsâ, and both settlements then fail to materialize due to not having any beacons in them.
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:: A beacon that is split into two pieces⌠can still be joined up by neighbouring beacons
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Here, that single beacon which âbridged multiple settlementsâ has been helped out by a neighbouring new beacon which provides a a path around the split in the beacon, so that here we have 1 contiguous set of non-road plots which both beacons got inserted into, so even though the beacon from before splits âitselfâ into two non-road pieces, it still ends up getting a settlement thanks to the neighbouring beacon. This is not a stable arrangement though, since changes to that neighbouring beacon could cause a split again, so it is always better to have your beacon on its own, be contiguous to begin with.