with the cloud storage being offered up. Perhaps player spaces starting off 1 plot size big? Accessible via shard cost. Teleports on to a space like one get teleported to sanctum. All walls are bedrock. Perm portal area like sanctum for return area.
Space place blocks ie storage.
Opens up from any planet!
So if if mass craft 250 from 18 oort and oort cost 300ish. So cost is around 22c want cost of access to portals be say 1000C per hour? Thats 45.45 shards per hour for upon storage, arounds. Still worth on a mining trip pay a bit for more haul?
Create many temporary 1 plot beacons across many worlds.
Collected items into a single storage beacon and expire it to create a cloud storage.
Whichever world you want access to your cloud storage - just reclaim it onto 1 of your spare single plot beacons.
Grab whatever you want.
Expire the beacon.
Goto 3.
So all items, instantly on any world.
My first thought was to give players their reclaims for free if they expire naturally (say a lapsed player returning), but charge a nominal cubit value if it’s expired manually . Just to make sure that if you do excessively use the system then it’s going to start costing something.
Obviously we’d like to avoid this as no one like the specter of p2w.
Probably do not need another Oort sink, it is expensive enough already. As for coin, how much do you make it when you have players with millions of coin and players with barely any coin? I prefer a time gate. Make it so a player cannot reclaim a beacon less than two weeks old.