@james
is there a way of seeing the biome choices that were made to create the world after completion, for future reference? (ie. not making the same mistake twice)
also, have big glowing round spheres of gleam on my new world, that I’m sure I saw as a biome choice, but didn’t choose and don’t really want…my mistake or extra random biome pick?
For Creative Worlds you can select whatever you want. Any number of biomes. Any distribution of biome levels. We make a recommendation so that the world is varied. (But if you only pick 1 biome, then the world will be a single region!! Pretty boring.)
For Survival Worlds you’re asked to pick a distribution of biomes throughout the different Biome Levels. This is mainly to avoid players purchasing high level resource worlds and then filling them with low level Biomes, in essence making the world easier to harvest. (I think this was unavoidable to not hit claims of P2W.)
In either config you can pick as many biomes as you want over the required minimums. But these will still be distributed by the required rations. (And too many biomes will make the world thematically noisy.)
I’ve just went ahead and purchased a 3km world but, when I enter the key in the ingame shop, it says the key is valid but the redeem button is greyed out. Is there something I’m missing or doing wrong?
You can have up to 34 (max number of regions for a 3km world), but it is recommended you only pick 12. Which the combination of numbers and such depend on the tier you choose.
Once a color is unlocked, is it available for selection on any private planet? So like if someone unlocks black gleam on a T6, can someone generate a T1 planet with black gleam? Or will there be color restrictions based on type/tier/biome/something else?
You select the terrain during the purchase process (right after via email - look for the “configure your world” link .) You don’t need to copy the key or anything. It’s automatically filled in the form for you.
You select the colors once you’re on your planet and place the world control.