Farming - An in-depth guide to a feature that doesn't exist. Update #3 05/21/18


#1

Preface

I know that farming is a feature that the devs have said is important to them for Boundless. However I wanted to share my own twist on what I think that the farming should work like, or at least how I personally would enjoy it to be implemented. This guide explains each of the items, crops, livestock, machines and tools used to build your very own Boundless farm.

Now for those wondering how fishing falls into this; my general logic around it is that since the Hoe allows the finding of worms it would make sense to bring fishing in as well. Not to mention in the real world, fishing is a common pastime for a lot of people including those who work on farms so to me it makes sense. However I don’t expect it to be a thing immediately with this update should this ever come to fruition in the form I have crafted. However there are some definite features with fishing that I would deam to be a must. For example, procedural generated fish lengths and weight. Reason being it adds a sense of competition and accomplishment among anglers. Along with this I would love to see trophy cases allowing us to put these fish on display with the weight and length posted clearly.

As for the mechanics of fishing, I personally enjoyed Final Fantasy XV’s take on fishing as it was challenging but fair. Other games that had a fun way of handling fishing are Stardew Valley and The Legend of Zelda Ocarina of Time.


Items

Compost

  • Made by putting 4 foliage of any type into the composter machine.
  • Can be placed as a block or used as a core ingredient in fertilizers.

Low-Grade Fertilizer

  • Made using 4 Compost and 2 Sap to yield 2 Fertilizer.
  • Increases crop quality from wild to low quality. Increasing positive effects by 15%.

Mid-Grade Fertilizer

  • Made using 4 Compost, 2 Sap and 2 Bones to yield 2 Fertilizers.
  • Increases crop quality from low quality to mid quality. Increasing positive effects by a further 15%.

High-Grade Fertilizer

  • Made using 4 compost, 2 sap, 2 Bones and 1 Pulsating Orb to yield 2 Fertilizers.
  • Increases crop quality from mid quality to high quality. Increasing positive effects by a whopping 30% to make it a total of 60%.

Quick Grow Fertilizer

  • Made using 4 Compost, 2 Sap and 2 Sweet Beans to yield 2 Fertilizers.
  • Causes any plant grown on the soil patch that has been treated with this fertilizer to grow in half the time it would take normally.
  • Upgrades plant quality to low-grade, the soil patch buffed with this Fertilizer cannot be buffed with other Fertilizers.

Repellent Fertilizer

  • Made using 4 Compost, 2 Sap and 2 Spicy Beans to yield 2 Fertilizers.
  • Repels any creature from the soil that has been buffed with this Fertilizer for up to 1m.
  • Upgrades plant quality to low-grade, the soil patch buffed with this Fertilizer cannot be buffed with other Fertilizers.

Fishing Bait

  • Made using 1 Worm or 1 Tiny Fish to yield 1 Fishing Bait.
  • Allows you to fish using a Fishing Rod.

Feed

  • Made using 2 Foliage.
  • Used on a Feeding Troth to feed Domesticated Wildstock.

Bucket of Enriched Water

  • Made using 1 Bucket of Water, 1 Saltpetre Fragment, 2 Olivine Fragments and 1 Compact Peat.
  • Used to increase the health of crops.
  • Must be added to a Watering Jug to use.

Fungal Fertilizer

  • Made with 4 Compost and 2 Edible Lamella
  • Used to allow the spread of Fungi or Mushrooms
  • Fungi do not have a quality modifier.
  • Planting Fungi on normal tilled soil will not yield a spreading crop.
  • In order for fungi to spread after being planted on soil buffed with this fertilizer, fungi must be under shade as they will not spread in high brightness locations.

Tools

Hoe

  • Can be made in each of the varying materials.
  • Used to till soil and dig for worms.
  • Digs soil at half the effectiveness of a shovel.

Fishing Rod

  • Made using 5 Sticks, 2 Iron Bar 1 Glue and 1 Sackcloth.
  • Used to fish in various locations.

Shepherds Gem

  • Made using 1 Opal and 4 Fresh Vital Essence.
  • Insert this into the Totem to allow domestication attempts of Wildstock and Stout Wildstock.
  • Has 5 uses with a 50% chance of domesticating Wildstock and 20% chance of domesticating Stout Wildstock.
  • Wildstock and Stout Wildstock must be led to a Livestock Pen and the Totem with a Shepherds Gem is used on the pen to make it the home location for the animals currently following you.
  • Only 1 Wildstock or Stout Wildstock may follow you at a time, they cannot go through portals and will be lost if the player goes through a portal.
  • Spitters will attack Wildstock and Stout Wildstock following the player.

Watering Jug

  • Made using 2 Iron Bars and 1 Glue.
  • Used for watering crops.
  • Can hold either Water or Enriched Water.
  • Can be filled by either using it on a source of water or by combining a Bucket of Water or Bucket of Enriched Water with it.

Machines & Utilities

Composter 2 parts

  • Made using 10 Timber, 8 Nails and 2 Sackcloth.
  • This machine allows for the creation of various Fertilizers.

Kitchen 4 parts

  • Made using 10 Stones, 4 glass, 8 Nails, 2 Copper Bars and 2 Iron Bars.
  • Allows the creation of the various foods and brews.

Feeding Troth 1 part

  • Made using 4 Timber and 4 Nails.
  • Holds up to 1 stack of Feed for feeding Domesticated Wildstock.

Livestock Pen 18 parts

  • Made using 5 Lumber, 20 Sticks and 12 Nails.
  • Holds up to either 4 Wildstock or 4 Stout Wildstock.
  • Can be entered via a gate on one side to allow the player to interact with livestock to milk or kill.

Crops

More info will be coming into this section over time.

Twisted Aloba

  • Grows on Tilled Clay Soil
  • Grows in 30min

Oortian’s Staff

  • Grows on Tilled Peaty Soil
  • Grows in 30min

Rosetta Nox

  • Grows on Tilled Clay Soil
  • Grows in 30min

Desert Sword

  • Grows on Tilled Silty Soil

Trumpet Root

  • Grows on Tilled Peaty Soil
  • Grows in 2hrs

Traveler’s Perch

  • Grows on ???
  • Grows in 2hrs

Bloodfoot Fungus

  • Grows on Peaty Soil
  • Spreads when the soil has been buffed with Fungal Fertilizer
  • Can only spread up to 2m away from any fertilized soil
  • Can only spread if soil is not in direct sunlight

Starfruit Bush

  • Grows on Tilled Peaty Soil
  • Provides 3-4 starfruit per hour with 10% chance of a variant appearing
  • Fertilizers that increase quality instead increase the chance of a variant appearing by 5%. Max being 25% when fertilized with High Grade Fertilizer.
  • Reproduces for up to 24hrs before becoming inert.
  • Once inert it can be harvested for 3 sticks and 5 foliage.

Livestock

Domesticated Wildstock

  • Provides Milk and a reproducing source of Meat, Bones and Tallow.
  • Only Wildstock and Stout Wildstock can be domesticated.
  • Stout Wildstock provide the same amount of milk but yield more Meat, Bones and Tallow.
  • Reproduction requires a minimum of 2 Wildstock or 2 Stout Wildstock to be in the Livestock Pen.
  • A maximum of 4 Wildstock or 4 Stout Wildstock can be kept in a Livestock Pen at a time.

Arbiculture

Twisted Sapling

  • Drops from breaking Naturally Occurring Twisted Lumber.
  • 20% Chance to drop.
  • Once planted on Peaty Soil will grow into a mid-height Twisted Tree with a 3x3 trunk in 12hrs.

Ancient Sapling

  • Drops from breaking Naturally Occurring Ancient Lumber.
  • 20% Chance to drop.
  • Once planted on Peaty Soil will grow into a long-height Ancient Tree with a 2x2 trunk in 12hrs.

Lustrous Sapling

  • Drops from breaking Naturally Occurring Lustrous Lumber.
  • 20% Chance to drop.
  • Once planted on Peaty Soil will grow into a mid-height Lustrous Tree with a 3x3 trunk in 12hrs.

Luminous Sapling ^Ultra Rare^

  • Drops from Meteors at a 3% rate.
  • 10% Chance to drop from breaking Naturally Occurring Luminous Lumber.
  • Once planted on Peaty Soil will grow into a short-height Luminous Tree with a 1x1 trunk in 12hrs.
  • Luminous Leaves have a strong glow.
  • Luminous Lumber has a soft glow. Timber and other Luminous wood products will inherit this soft glow.

Perks

Soil Specialist

  • Goes up to Rank 3
  • Each Rank increases the chance of buffing a soil patch with low grade fertilizer for free while tilling by 11%

Plant Whisperer

  • Goes up to Rank 2
  • Each rank increases a plant’s health by 10%

Lumberjack

  • Goes up to Rank 1
  • Decreases all Lumber damage by 75% but causes the whole tree to break above the Lumber chopped after the block is broken provided your currently equipped Axe has the durability for every block above the one you chopped.
  • Only active when an Axe is used to break the Lumber.

Clothing

Fibrous Hat

  • Made with 4 Fibrous Leaves and 1 Sackcloth.
  • Reduces any stamina cost for using tools by 25%
  • Tool swing speed increased by 15%
  • Effects only active when inside of an owned claim

Fibrous Gloves

  • Made with 4 Fibrous Leaves and 2 Sackcloth.
  • Using any tool has a 50% chance to not use any durability
  • Effect only active when inside of an owned claim

Fibrous Suspended Slacks

  • Made with 6 Fibrous Leaves and 4 Sackcloth
  • Increases maximum stamina by 10%
  • Increases maximum health by 3%
  • Increases defense by 1

Fibrous Shirt

  • Made with 6 Fibrous Leaves and 6 Sackcloth
  • Increases maximum stamina by 15%
  • Increases maximum health by 5%
  • Increases defense by 1

#2

This would help the economy and provide a much more inline model giving people the ability do make cash in other ways than the “legacy footfall” and “shop stand only” method.


#3

It would put a new meaning to “Feed my animals on my Farm” or at least you’d hear it here instead of on Facebook xD


#4

Hey @james can you pm me a full list of the currently implemented flora and plant mats? Ive been looking around but the wiki doesnt seem to have them or its in a weird place.


#5

Today im going to work on some perks to be added with this that add various buffs and chance mechanics. Along with this, a new tool and some arbiculture related stuff to make tree chopping a bit less tedious. Im toying with the idea of beekeeping and insect related idea since logic dictates that wild plants would need some form of pollination to spread effectively.


#6

Try going to a thick set of trees and harvest them like rock from the canopy downward, hoovering across their leaves with a diamond or ruby axe. Some places are better for this than others of course.


#7

They do this and I am good playing Boundless until they put me in a nursing home. And then I’ll start a new character.


#8

For the next update i think im going to work out some clothing that is obviously farming related. The buffs the clothing would provide would likely only work while inside of a claimed plot that you either own or have worker permissions in.


#9

Went around gathering what data I can. Anyone able to add to this?

Twisted Aloba

  • Fleshy Leaf
  • Waxy Earthyam

Oortian’s Staff

  • Sweet Bean
  • Raw Earthyam
  • Fleshy Leaf

Rosetta Nox

  • Inky Leaf
  • Raw Earthtyam
  • Petal

Desert Sword

  • Fibrous Leaf
  • Raw Earthyam
  • Spicy Bean

Trumpet Root:

  • Raw Waxy Earthyam
  • Spicy Bean
  • Sweet Bean
  • Bitter Bean

Traveller’s perch:

  • Raw Exotic Earthyam
  • Fleshy Leaf
  • Fibrous Leaf
  • Inky Leaf

(Old cacti)
Raw exotic earthyam
(?)

Tar-spotted fungus thingy (name)
Reactive lamella
(Blue orbs)

Bloodfoot Fungus

  • Edible Lamella
  • Pulsating Orb

Spineflower
GhostFlower
Cloneflower
Gladeflower

Exotic Foliage
Lush Foliage
Waxy Foliage

Barbed Grass
Gnarled Grass
Verdant Grass

Peaty Soil
Clay Soil
Silty Soil

Mud
Gravel
Sand


#10

Trumpet root:
?
?

Traveller’s perch:
raw exotic yams
?

Tar-spotted fungus thingy (name)
Reactive lamella
(Blue orbs)

(Old cacti)
Raw exotic earthyam
(?)

-still @ work will update in 3h


#11

The surface resources are on Boundlesscrafting.com already :wink:

I’d be interested in peoples findings on soil/gravel/mud and foliage specific drops so I can add them to the site!


#12

Some of it seems wrong though @Stretchious, like the Trumpet Root is listed as dropping fibrous leaves only, and I think it drops beans, but not fibrous leaves…


#13

I’ll get the old plants updated tonight. I knew they were due to change as they’re deemed as alien type plants now. Thanks for the heads up!


#14

Rosetta Nox:

will also occasionally drop a petal

Trumpet Root

Raw Waxy Earthyam
Spicy Bean
Sweet Bean
Bitter Bean

Traveller’s Perch

Raw Exotic Earthyam
Fleshy Leaf
Fibrous Leaf
Inky Leaf


#15

Can you get me the exact item name for the petal?


#16

There may not be very many replies to this thread but ifeel like there is enough support that i really want to continue updating the thread. I truly appreciate the enthusiasm shown so far.

Heres hoping that the farming feature in the works by the devs (or at least in the planning stage) takes some inspiration by what is written here. You guys are awesome, this goes out to the community and devs.


#17

The exact item name is Petal… ITEM_PETAL_BASE and the id is 32886.


#18

ty I thought it would be something closer to dark petal or inky petal. ill be sure to update my reply with it


#19

Its only “Petal”, .


#20

Im using what knowledge I do have of game balancing from other titles to try and keep things as balanced as possible so if someone sees something in need of tweaking let me know.