There may not be very many replies to this thread but ifeel like there is enough support that i really want to continue updating the thread. I truly appreciate the enthusiasm shown so far.
Heres hoping that the farming feature in the works by the devs (or at least in the planning stage) takes some inspiration by what is written here. You guys are awesome, this goes out to the community and devs.
Im using what knowledge I do have of game balancing from other titles to try and keep things as balanced as possible so if someone sees something in need of tweaking let me know.
So given the fact that Rosetta Nox looks so much like Black Lotus. I think it would make sense to make a poison slingbow or add modifiers. Like attachment slots to the slingbows. This gives the petals more uses imo and further increases their value.
Ways to make money doing this. Lets say someone has a rather large farm, they want to keep the income coming in so they tell whoever happens to be in their town they have a coup[le job positions available if they want to fertilize, plant, water and harvest. In order to get paid they have to sell the plants they harvest to one of the many request baskets.
Granted a scenario like that would only work if the farm was already profitable. The other option is the normal, pay a bit in advance and the rest after the jobs done. I would definately like a better way to pay out. Like a request box or wall that offers player made quests that would essentially allow players to take on repeatable quests. Along with this, while the quest is active it would give that player, say permissions to plant and harvest on a farm.
Id likke to appologise for the hiatus from this project. ive had some issues come up that basicallyinvolve a lot of dental work and the innability to really focus on a miriad of topics at once. Basically I kind of stopped because ive had a lot on my mind.
I will try to be back at some point in the near future. I was going to list my coords here so others might benifit from my claim but it seems someone else managed to get to it first. Kind of wish theyd have left my completed atlas though. That thing took way too long to fill x_x. Ah well, such is life.
Anyway, hope you all have a wonderful time. Iāll try to pop in once and a while to see how development goes and how you guys fare.