I’m loving the farming update, in particular, I’ve been working like a mad scientist to mutate a bunch of colors of goo and I’m absolutely in love with the feel of it!
That being said, I see room for some changes that would deepen the experience and make a farmer skill build more of a thing.
Intelligence should increase the odds of the goo color mutating towards the gleam it’s planted in. Even if it’s a small increase, just having that small increase would incentivize those mad goo scientists out there to spec in to intelligence. Plus, intelligence is pretty much only for forgers and healers right now! Let’s open it up even further!
Luck should impact cultivated crops drop rates much like wild ones. Maybe only an occasional extra seed or crop, but enough to make it worth while. I don’t think it needs a 30% increase, but some kind of increase.
Zeal should provide additional bonuses to Crop and Seed drop rates. Maybe only like 1% per point of zeal, but enough to tip it over. This represents the characters passion for cultivating their crops. This has the added (selfish) benefit of allowing goo seed returns to potentially exceed 100%, by a little, which is my only gripe with goo farming, the lack of an ability to grow your supply, even if slowly.
Give us another hard choice epic skill. Either you have to chose Crop Epic or Seed Epic either of which provides a 10% base increase to the returns on either Crop or Seeds. Since it’s a base increase, if you would normally end up with 0% product, you still will since some factor is reducing the output to 0%. But you can see some good increases on the other end of things if you line everything up properly.
I’ve been focused on Goo farming because I LOVE the feeling of carefully mutating my crop to get to a desired product. This makes me want to be able to do something similar with the other crops. But I know that this request has already been put out there, and I have tons of ideas that I don’t want to fill up this post with, so I’ll just leave it at that for now!