Fatal error 35

Well today I experienced an error without any additional information about what was going wrong. No error message, nothing special in the log files as well. But I was able to resolve/workaround the issue.

So if somebody experiences “Fatal error 35” in the near future and has no idea to resolve the issue: I resolved it by killind the sabnzbd. After that Boundless is starting up fine.

Likely there some issue in SABnzbd, being triggered after suspending a system for a couple of times which is eating up (or reserving) some kind of resource that boundless needs at startup. No idea about what is the exact cause and what is going on. But stopping SABnzbd resolved it for me. A reboot would have helped as well.

UI error:
image

Log file:

[2021-08-04 18:08:06.969] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\browserfeatures\filecache.cpp:169 (turbulenz::FileCache::Initialize) Cache dir: C:\Users{username}\AppData\Local\Turbulenz\boundless\static-cache
[2021-08-04 18:08:06.970] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\appbase\standaloneplatformreaders.cpp:645 (turbulenz::StandalonePlatform::SetHttpCachePath) HttpCache: enabled (C:\Users{username}\AppData\Local\Turbulenz\boundless\static-cache)
[2021-08-04 18:08:07.029] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11context.cpp:340 (turbulenz::graphicsdriver::D3D11Context::Initialize) GPU INFO:
[2021-08-04 18:08:07.030] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11context.cpp:341 (turbulenz::graphicsdriver::D3D11Context::Initialize) 1 devices:
[2021-08-04 18:08:07.030] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11context.cpp:346 (turbulenz::graphicsdriver::D3D11Context::Initialize) 0: NVIDIA GeForce RTX 3080 (Driver Ver: ‘27.21.14.5671’, Date: ‘9-30-2020’)
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2781 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) D3D11Info:
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2805 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) Adapter : NVIDIA GeForce RTX 3080
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2806 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) VRAM : 10566500352
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2807 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) DedicatedSystemMemory : 0
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2808 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) SharedSystemMemory : 17149507584
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2809 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) DriverConcurrentCreates : TRUE
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2810 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) DriverCommandLists : TRUE
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:65 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTextureCompression = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:66 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsDXT1 = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:67 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsDXT3 = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:68 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsDXT5 = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:69 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsETC1 = false
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:70 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsPVRTC = false
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:71 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupports3DTextures = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:72 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTexture2DArrays = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:73 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsPackedDepthStencil = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:74 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTextureFloat = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:75 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTextureHalfFloat = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:76 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsDepthTexture = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:77 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsSRGB = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:78 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupports_OES_texture_npot = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:79 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupports_GL_TEXTURE_MAX_ANISOTROPY_EXT = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:80 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsOcclusionQueries = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:81 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTimerQueries = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:82 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsBYTE4N = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:83 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupports32bitIndicies = true
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:84 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxAnisotropy = 16
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:85 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxTextureSize = 16384
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:86 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxCubemapSize = 16384
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:87 (turbulenz::graphicsdriver::LogSupportedFeatures) sMax3DTextureSize = 2048
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:88 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxRenderTargetColorTextures = 4
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:89 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxRenderBufferSize = 16384
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:90 (turbulenz::graphicsdriver::LogSupportedFeatures) sTextureUnits = 16
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:91 (turbulenz::graphicsdriver::LogSupportedFeatures) sVertexTextureUnits = 16
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:92 (turbulenz::graphicsdriver::LogSupportedFeatures) sVertexShaderPrecision = 23
[2021-08-04 18:08:07.137] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:93 (turbulenz::graphicsdriver::LogSupportedFeatures) sFragmentShaderPrecision = 23
[2021-08-04 18:08:07.158] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\engine\networkdevice.cpp:260 (turbulenz::NetworkDevice::Initialize) certificate path: C:\Program Files (x86)\Steam\steamapps\common\Boundless\ca-bundle.crt
[2021-08-04 18:08:07.161] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\engine\networkdevice.cpp:158 (turbulenz::DumpAdapterInfo) Found Network Adapter : Intel(R) I211 Gigabit Network Connection
[2021-08-04 18:08:07.161] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\engine\networkdevice.cpp:160 (turbulenz::DumpAdapterInfo) Link Speed (send/recv Mbit): 1000/1000
[2021-08-04 18:08:07.161] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\engine\networkdevice.cpp:161 (turbulenz::DumpAdapterInfo) IPV4 Metric: 25
[2021-08-04 18:08:07.179] [DEBUG] starting root: C:\Program Files (x86)\Steam\steamapps\common\Boundless
[2021-08-04 18:08:07.179] [DEBUG] path = C:\Program Files (x86)\Steam\steamapps\common\Boundless\assets, exists = true
[2021-08-04 18:08:07.179] [INFO] Using Game Root C:\Program Files (x86)\Steam\steamapps\common\Boundless
[2021-08-04 18:08:07.179] [INFO] Version: 1.18.94.0 (69f7fdcb)
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:430 (turbulenz::GetSystemInfo) SystemInfo:
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:431 (turbulenz::GetSystemInfo) cpuDescription : AMD Ryzen 9 5900X 12-Core Processor
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:432 (turbulenz::GetSystemInfo) cpuVendor : AuthenticAMD
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:433 (turbulenz::GetSystemInfo) numPhysicalCores : 12
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:434 (turbulenz::GetSystemInfo) numLogicalCores : 24
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:435 (turbulenz::GetSystemInfo) ramInMegabytes : 32710
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:436 (turbulenz::GetSystemInfo) frequencyInMHz : 3693
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:437 (turbulenz::GetSystemInfo) architecture : x86_64
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:438 (turbulenz::GetSystemInfo) osName : Windows 10 Pro
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:439 (turbulenz::GetSystemInfo) osVersionMajor : 6
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:440 (turbulenz::GetSystemInfo) osVersionMinor : 2
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:441 (turbulenz::GetSystemInfo) osVersionBuild : 9200
[2021-08-04 18:08:07.186] [INFO] C:\Users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:442 (turbulenz::GetSystemInfo) userLocale : en_NL
[2021-08-04 18:08:07.186] [INFO] Loading Audio from assets/wwise/Windows/
[2021-08-04 18:08:07.187] [ERROR] [FATAL ERROR 35 : ].

The solution:
Stop SABnzbd or restart your system

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Ive had fatal error 34 and 32 i think but never 35. Those 2 were cause of steam didnt have connections To server. Thx For the headsup.

1 Like

I know this is somewhat necro’ing, but I found a different resolution to the “Fatal Error 35” yesterday and thought I’d share in case others search up this thread.

I got the error each time I tried to start Boundless yesterday. Another program was keeping steam running and postponing a Steam update. Closing the active application allowed Steam to run its update, once updated the Fatal error stopped completely and Boundless loaded fine.

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Apologies for the necro but i am now getting this error 35. Did anyone figure out what it was?

I would guess it’s the weekly Steam maintenance.

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If your like me…Boundless requires an active internet connection or Steam to be online. Looks like there is no specific error handler actually built into the game for “Inactive Steam online connection”

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Weekly maintenance every Tuesday just FYI.

Steam Status · Is Steam Down?

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It only does it once in a blue moon when launching from the icon shortcut on the toolbar. I just go to my library in steam and relaunch. Once I have done that it launches from shortcut again fine for several months. It is random but that always resets it for me.

Not sure this will help or not. I was getting that error 35 on and off for a long while. When I got rid of all my mods/file revisions. It stopped. Do not believe I have had the error since. Yes the steam thing could also be a direct cause for sure.

never ever experienced this error, maybe becouse first thing im doing is turning on steam, allowing it to loads and update everything required updates and after all of this im launching Boundless :smiley:

Think it must have been steam maintenance related, worked fine today

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