Feather Falls Mob Farm

amen-anchorman

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Amenㅤㅤㅤㅤㅤㅤ

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Its like if you don’t like to do something just don’t go to that event or world.
IF something is not breaking the game complain about it is just someone’s personal feelings about things , and when that person has influence in the game it makes it worse for others who like these things and have no problem with it they should just report it or send devs messages because it only creates arguments and makes players angry at others on both sides .
I don’t use your farm because i think its to slow for me since i do alot but for players who are never around and just want to get some items or have disability’s its great , it don’t break the game or level you up to fast

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I think this will become more of a meta account AFK thing. As in, adding auto-kick to help prevent botting (if they decide that’s something they need to tackle.) For now, while the population is somewhat small, it’s probably easier for them to approve/deny situations on a case by case basis, like they are doing.

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auto kick after 5 min is way to short i fill up my crafting machines and just chill un till there finished with some crafts for 30 min sometimes

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Instead of auto kick I would rather see players become in an inactive state where they are still in the world but unaffected by anything happening around because it would be so annoying to constantly get sent to sanctum if you take a small break etc. It would ofc reset once a button has been pressed again and go back to normal.

But I would hate to see feather falls go and another passionated person leave. Maybe the issue lies in the mmo aspect of this sandbox game, where one set of rules is so difficult to cater to one “big” player base.

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yea sandbox mmo’s are different since we have to create a lot of the content our self’s there will always be one thing or another that is kind of weird and borders the line of bot farming xp/ other things

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I think the biggest issue at this point is that until the new Dev team really lays it out as to what their real vision is with how they’d like this game to be run, too many of us are left sitting here grasping at straws and i’m afraid some of us don’t have a whole lot of straws in our mental cups.

I’m honestly not looking to have the devs do anything against the players gathering loot either. This farm has been here longer than a lot of players have been in the game honestly, if it hasn’t done anything to crash the in game economy yet then i don’t think it really will. I don’t think anyone sitting there gathering mob drops while other people put in effort should be an issue either, they aren’t making some great impact on the game and as a person who is actively a parent and plays this game, i don’t have time to constantly deal with getting “timed out” i’m not 5, don’t put me in time out or i’ll put the game down and won’t come back.

I think the dev team needs to tell us what parts of the game they bought into they’re really going to accept still going forward, and what all does need to stop and why.
If these things were such a problem, why did they feel the need to buy this game and move into this universe.

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i think a lot of us have seen things that are way worse in the game that should be dealt with 1st but reporting things was not working before and felt like devs where against any showing players do bad things (because tos)and then when those players don’t get disciplined , and everyone that plays boundless a lot feel used and our money is going to waste and the only reason we stay is because the people we play with or the chill times you can have with game not worrying about irl things .

I’m not trying to call any one out this is a overall assessment of my time in game and the things i seen and heard from other players to scared to speak up for fear of being bullied in game or on the forums .

a loot farm or hunt that is run by players not the game have there rules and thats how it is for now hopefully we get a new TOS with better rules to protect players because i think its the biggest reason this game almost died and if it was not for a lot of hard working players that create new ways to play the game would have been dead

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I’ll clear the air, I had multiple different phases of feelings and heated debates that went through James and I about the whole mob farm as far back as mid 2019. a lot of our conversations were centered around whether or not people sitting there would really be an issue or not. we eventually agreed that as long as it was open for anyone to be able to participate as either a hunter above or a gatherer below and wasn’t exploited to a level of automating mobs falling into the farm- then it wouldn’t necessarily break anything.

At the original suggestion of timing players back out to sanctum i pointed out that you’d constantly be left with people stuck in the sanctum and having to warp home because the planet filled up after it timed that person out, even if that person simply had to go to the bathroom and needed to take 10 minutes to get food. How would that be a fair deal?

James even brought up the idea of changing how looting on tools would work and that every instance of looting a mob would lower durability on your tools, i fought that suggestion with all the fury that everyone felt reading that statement.

Honestly my firm belief is still this.
Minecraft was purchased by Microsoft for 2.5 billion dollars- not because the dev team spent time nit-picking how people earned the loot in the game. but by putting a system in place that you could use to beat your environment if you so chose. If they want to see this game reach it’s full potential, i don’t think any part of worrying about XP Farming, Mob Farming or Block Farming is going to affect what the genuine value of the game is. I suggest this game to every gamer i know that has ever touched minecraft, but if you’re going to tell me that a game called Boundless is so caught up in rules that I can’t grind xp however i choose? mannnnn that’s a weird statement.

I think that’s part of it, a lack of new added content killed the game and the complete and total failure to try to spend as much time and resources as they were on creating a single player instance of the game was the worst decision they could have ever reached. If they hadn’t cared about releasing the single player universe (because i don’t know who the hell that was even for) and just focused on putting out the content to push the live universe to continue then we wouldn’t be where we are.

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Anticipation is surely bubbling up, and causing some interesting cracks in what’s been building here. I noticed just last week that “have your say” was a perk included in every pre-release bundle :rofl:

I always thought there was a lot of entitlement here, but doing things like that definitely encourages people to be a little free with some very … interesting thoughts. Realizing that was part of what they were sold has influenced some of my thoughts about things that have happened here.

We’re what, 9 - 10 months from the “soonest” dates mentioned for any real (in game) change? I’ve been pretty clear with my thoughts on what’s coming, and I’m eager for it. If they can clear up some long-standing conflicts and concerns during the interim, that’s great.

I know you’ve been here for the last three years :rofl: IMO we’re a long time past that point. Now there’s a light at the end of the tunnel - some things that live best in the darkness are going to struggle.

If people are wondering why I’m suddenly on about it, it’s simply because with nothing but the end in sight none of it was really worth speaking up about. I notice that as soon as there was renewed hope for the game, a couple of people that were basically feeding on the despair seemed to vanish pretty fast.

:beer: Here’s to more of that.

As for stuff like Feather Falls, it’s been a real blessing in a dying economy. Saved the game for some. It may or may not be appropriate in the coming days, but IMO that doesn’t change the fact that it’s been a bright spot in a dark time.

There was certainly never anything secretive or shady going on here, lol. I hope you don’t end up feeling attacked for your contribution.

It sounds like they’re working on this. With zero existing track record (here at least) I’m inclined to believe them. Not like there’s anything else to do about it, anyways :man_shrugging:

This week they stepped up and addressed a hard question. It seems this encourages … more hard questions. People here are used to kicking and stomping for what they want. I don’t want to say “tantrums” but, heck actually I do.

Individually we’ll either adapt, or move on. Those that can’t handle the pace will have to make their choices. I said this to someone else earlier but if people get too impatient - estimates have been clear so far, and we might just have to dig a little deeper before we start to climb.

I’ve always done a good amount of insane rambling so on my part, nothing new there :crazy_face:

EDIT To what you posted at almost the same time:

I’ve always been bemused that they named the game boundless and then spent the better part of two years coding in boundaries :rofl:

OMG the decision to move from continuous improvement to massive, monolithic updates would have hurt anyways. Then spending most of that time actually constraining game play was crazy.

As for discussing the reality behind the farm and the devs, thanks for that. Still despite what it started as, and went through, in the past months it seems to have been a literal game-saver for some players.

Props man. There’s lots of quiet players but I don’t think anyone is headed your way with pitchforks or torches. They’d have a very hard time getting a mob together anyways.

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This is probably the best thing I have ever read. But the truth is Minecraft is a Soloplayer game first, MMO second. Minecraft allows for as many rules as there are servers and solo worlds, while we only have 1 world and rules set by devs.

This game will never be able to reach it’s true potential if we cannot actually use the sandbox provided to do what we want to do. “Here, have this sandbox, do anything you want with it. But you cannot use the tools over in that shed, we don’t want you to build too nice sand castles”.

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Here is some old debate stuff between us for those of ya’ll that wanna have more quotable material to regurgitate for the next few months.
I’d easily say bot farming can hit those points, but even james and i finally came to an agreement that honestly allowing all players to loot anything they’d like would only help the newest player to the game and wouldn’t negatively effect the overall gameplay of the MMO

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I want to point out 99 players couldn’t collect all the drops of 1 player…we can’t even fit that many on a world :sweat_smile:

giphy

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I got 99 players but the world cap is on.

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In that image of James’ quote he literally says its an exploit and nowhere does he say its ok to do. What am I missing? What was his follow-up?

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He does sort of lead off with “If players want to advance this way, it’s up to them”.

The follow up was somewhat vague and ominous, But it included a lot of encouragement, almost direct quotes of some things other players have been saying.

Besides the distinction that in order for this to work, someone has to be playing, I see 2 distinctions here between this and some other recent (and other less talked about) events.

In the end, this has added to a sense of community, literally bringing players (and some alts :rofl:) together. To sit in a circle, sure. But overall it’s a communal activity. I’ve been several times and never AFK. Except for one trip there was usually someone to chat with. On that trip I pulled a few mobs before I bailed.

Also, it’s added to the economy. Not enough to compete with real hunts. People are hungry for hunts. But enough to allow some people to get into parts of the game they otherwise couldn’t, including forging which is always in short supply.

I’m not going to say that makes it entirely right, but it’s mitigating. Anyone can participate at almost any level (you have to get to T6 I think) and also people can step up and help. I’m also going to point out that this disappeared for a long time. By the time he decided to polish it up and re-open, the situation in game had changed pretty radically.

This was never about trying to hide in a cave and rack up solo advantage. In my opinion at least - that difference in outcome is the difference between “villain” and “anti-hero”.

There have been some other examples of this as well. It’s not perfect, but it’s what we’ve had. And that’s the only reason I would stick up for one, and argue against the other. In a busy game, there would be no need for this.

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In the end none of these farms affect me or bother me

We are going along with the comparison of Minecraft again. The base game has no economy, no true way to sell things and you want to compare a pure open sandbox building game with Boundless which is not on equal footing with Minecraft.

Microsoft bought Minecraft because well they could monetize it and that they have, and the base game still sells and thus why they bought it.

To quote James,

“as the game is persistent and online - I really want to make sure the integrity of the mmo is respected.”

While I haven’t really liked James in the 2 years I’ve been playing, I have a newfound respect for him from just this statement alone.

In the end, a lot of this stuff is up for debate and interpretation and we all most likely have different views. I don’t know that I saw much toxicity or “nit-picking”, what I did see were concerns about people being AFK.

Remove the economy and you have your sandbox game you are looking for or play in creative.

there’s a hole in the bucket dear @AlexxChristo, dear @AlexxChristo the ff portals closed

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Wanted to make sure I posted a reminder that Feather Falls does drop Green Candy Canes during this event so catch me there pulling mobs during free time. Gotta earn green candy canes too!!

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