Feedback: Rewards, long-term Monetisation and the Exchange!

This is already a non-problem due to resource regen, as they don’t regenerate in the same place. Reserved plots can also still be mined by anyone.

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  1. Picture a small resource on the atlas. - Now picture I beacon around it. You can’t get in.

  2. I’ve seen people setup mines with glass so you can see the ore inside, beaconed off around it. One I saw was very elaborate and got me thinking it was a nice setup, to create his own cave almost, he just mines through the beaconed glass and he’s in to the ore. I will eventually do this in my own mine but it’ll be for a larger resource like diamond not a small limited one.

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  1. Even blocking a single plot will take 11 plots to surround it. Credit to the person that wants to waste plots to do that. The outcome to you is no different than them just beaconing that single plot.

  2. I’ve seen this too. It’s by no means prevented me from obtaining those same types of resources from other place on the same planet (or even other worlds depending on the resource).

Extra: there will be more planets on release. Many more will have the same rare resources as each other. Good luck to the trolls trying to reserve all of that. Especially on my (or other players) rented world(s) where they won’t be able to plot at all.

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  1. I am not speaking about people trolling here as others are. For me, it isn’t about one person walling off all deposits, that seems unlikely but possible. Its about several people doing it on one world with a valuable resources through natural gameplay, which seems probably. As I said it depends how small the resource deposits and how many worlds are released over time for new players as to how much this matters. - It also depends on the resource spread on the new higher tier resources, if they are like emerald or amethyst for example.

  2. I know. This is why I am looking at doing it. If I thought it would completely block others, I wouldn’t be. I am commenting here on it looking like an effective tactic.But one thing that requires a lot of plots, hence the relation to the topic.

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In a nut shell, James proposes a most fair sounding idea as far as monetarily supporting his game than compared with most of the games out there and their coin shops that breathe fear in the very mention of coin shops/micro transactions.

I think the term “they better be careful” may not even need to be said. The entire dev team have shown true intelligence so far, with the use of patience, and reasoning skills that prove they are planning for a successful game. Whatever it turns into, I most likely will be here for the entire duration.

Lets now sit back and welcome the new age. Because all new ages that come, come. They leave behind the civilizations, (us) that didn’t want to come with them.

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Continuing the discussion from Red Gleam Griefing:

It’s happened before, it’ll probably happen again to a certain extent. The devs have learned from the red gleam incident so I’m sure they will consider this in regards to plot ownership

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Karrade, players don’t need to make mines. They need to save locations to warp to that are meant to mine from. I have done that and so have a lot of other players. It’s how I’ve found diamond mining sites where I’ve gotten hundreds of diamonds from on top of coal, iron, copper, titanium, and fossils.

Claiming plots just to reserve them for a mine is really silly. It’s essentially wasting one of the most limited resources a player has on something that is present in the hundred some other thousand plots on the planet they are on.

But even that person should be allowed to play the game like that if they want to. It’s just a dumb use of plots IMO.

The only reason I’d ever plot claim stuff for a mining cave is if it was going to be part of an overall build’s design and I wanted to go for a certain look, feel, and visitor experience from start to finish.

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I mine a lot. @crypticworlds

I assume you are speaking to the second point? It isn’t done to reserve them for mining in the areas i’ve seen it. It’s done to create an artificial window to view ore as you walk along, like a cave only more organized and private, break the glass and into the ore as you spot it. - As for wasting plots, that’s the point of the topic, ways lots of plots could be used for a players gain.

If you are speaking to point one. Yes. But whatever I think of it, people will block off spawns if they are few and far between. Just like conversely people protect ore by reserving it with a beacon above or below. Its all dependent on availability,

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Any resources can still be mined/gathered by anyone even if it’s reserved, it’s just the plots that are reserved. It’s only until the plots are actually claimed that others can’t mine/gather resources from that plot but it also means nothing will regenerate.

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I understand all this :D.

Reserved is a good thing for miners. It is useful way of keeping ore free to mine. I am not sure you understood the type of mine I was describing.

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For reference: 5% of 331,776 is 16,588

But if someone really wanted to reserve a planet with money they could just buy new accounts…

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Right in the games description,(someone posted it once) is the description of finding a resource and owning it, and capitalizing on that resource. With lots of planets, there will most likely be room for that. With timed beacons, protects us that if someone goes inactive to long, another can move right in and claim it.

I’ve lost several builds not paying attention. But someone else was. The higher your prestige or location, the bigger bulls-eye you have.

I do not know however if they intend on keeping their original idea about owning a resource. There is a lot of upheaval about the red gleam, even though it’s within what they planned. When I read that, I was thinking, “that ends that discussion.”

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Ive gotta say myself until more info is spilled on what exactly each class can get from these qbits. This still reads p2w to me.

Cause a plot is a plot which is land in game. A skin is something to make the player happy it has absolutly no value in game other than to look cool to the player.

Not saying im not happy about the news at all. But its hard not to see the full spectrum without knowing exactly whats to come.

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Most of what you propose seems excellent. I do have concerns about a few things however;

Plot purchases - While I’m not against it entirely, I feel there should be a cap, preferably based on your earned level (and I strongly feel that continued leveling/earning past 50 should continue similar to the current in game process). Purchasing with real money up to double your base earned (or based earned max) seems reasonable considering the supporter rewards.

Respec - So long as free respecs are still available (1/week or 1/2 weeks are both reasonable, but nothing longer) this seems fine. But if free respecs are removed or limited too strictly this would be something I have a problem with. I’d rather a respec be purchased with in game coin than real money at that point.

Pricing - This will be a the true sticking point for me. If everything is too expensive or trying to nickel and dime me (coughswtorcough) then I’ll have a big problem with it. I would recommend that with your supporters club, you also have a cumulative monthly stipend for spending on anything. Stipends have always been a favorite of mine in many games with this model.

I would enjoy seeing this game fully realized and profitable for you! Love what you’re doing with it!

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Sim, that’s still cheaper than buying plots to have 300k+. A couple different accounts with maxed level characters at Pioneer package level is around 650 plots each. At 5% for each one that’s 32 plots. Still horribly limiting in a game that is designed to be the opposite of it.

Maybe we should advocate for a cap on how much stuff we can gather in any given hour too. It’s about a silly as that.

There isn’t just any one thing I am responding to.

I just believe that if someone is going to take their most limited resource, which is always going to be plots, and use it to make a mine shaft that they can line with glass just to break individual blocks, then you’re mining less effectively than someone with no persisting food buff, bombs, and a diamond hammer. In fact, you might as well mine with copper tools cause it’s about as horrible as that.

If people want to waste their plot claims on blocking off resources that specifically spawn in the same area all the time, then that isn’t a failure on the plot claim system. It’s a failure on resource distribution and world regeneration systems and they need to be finely tuned up and tweaked to correct that kind of mistaken. Hence why Red Gleam has been mentioned in that regard by others.

Blocking off resources isn’t going to be a thing cause the devs at Wonderstruck/Turbulenz know it needs to get fixed. James has commented on it a few times and probably the other devs have too. I don’t think we’re going to see another resource shortage like we do with Red Gleam. But you first have to care about the resource to begin with (I honestly don’t care about red gleam right now cause this isn’t 1.0 and a released product).

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I think something that could be cool to passby these ressources blocking, would be to have some temporary planets or asteroid that pass by the boundless system were we cant reserve plots on it. Then these planets having a rare ressource on it we can mine like gleam of a certain color etc.

If i am not clear enough i can elaborate on this.

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Hitching a ride on an in game comet and mining before it goes out of range would be fun. :slight_smile: Could even be in-game events tied into it.

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That’s a really neat idea!

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Honestly I like that idea. Serves multi-purposes with miners, lumebrjacks, hunters, and even explorers.

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I feel sorry for devs having to read all these posts.

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