Footfall not generating correctly

I think there may be an issue with beacons not recording footfall correctly since the last update.

I claimed the footfall at my beacon last night, about 8pm BST, which was about 1200c. When I logged on today there was no footfall. Usually my beacon will generate at least 1000c overnight, but can be higher.

I then realised that people had bought stuff in my shop since logging on and still there was no footfall.

The only thing I could think that had changed was that I had altered the new buffer setting on the beacon yesterday. So I changed it back to the default and the next time someone came through the beacon I received 200c.

However, since then, someone else came through and no footfall was generated.

Has anyone else noticed this happening?

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I think so yes, I have turned off reservation on my illuminaughty mall beacon which generally generates around 1500c a day. I left it for about 10 hours before now which always had about 800 coins in it its reading an exact 0.

edit: I went checking when I saw this.

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If you change the setting, does your beacon go into bridging mode? Wouldn’t know why but that’s all I can think of.

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I’m on PS4, can we see bridging mode? I’m at Coinland on Finata.

It’s a warning in the beacon menu if you interact with your beacon. Otherwise that spot reports the settlement it’s in if it’s not bridging. But takes something like 15 or 30 seconds to recalculate.

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Ok, it’s still showing as being part of Ultima City, so it’s not bridging?

I could come to your shop and see if it triggers footfall?

I just randomly collect footfall when I notice there’s some in a beacon so I can’t help with that part.

I did notice yesterday that I had generated footfall on a beacon that was under 10k prestige, didn’t think that was supposed to happen.

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Mines not in bridging mode .

I’m having a similar problem.
I sold a slingbow sometime between last night and today, but I haven’t gotten 1 coin worth of footfall

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No, not bridging in that case. That would have been to easy. :slight_smile:

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I’ll check… probably disabling that buffer gives ā€˜everyone’ the surveyor permission… and people with permissions dont generate footfall!! Needs to distinguish ā€˜got surveyor permission… but only because the buffer was disabled’

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You’re burning the lamps tonight!! Hats :tophat: off!!

Since my first week on the forum I have always appreciated your candor.

It would have never crossed my mind that this would be implemented/blanketed as ā€œpermissions on the beaconā€ and disable footfall at the build.

I assume the plan would be to do as you posted and allowing someone expressly (granting individual surveyor permissions) will still turn off footfall?

I’m more inclined to just ignore surveyor permission entirely, since its not directly related to the beacon itself…

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This would be my (and probably everyone’s) preference as well. Sorry if the question was poorly worded, I was just looking for some additional clarity on that.

While you’re at it, can you also ignore guild alignment, which transfers no permissions.

Guild assignment is fine to remove footfall.

(I know… but one can dream. :slight_smile:

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No need its is still 0 which already proves that footfall is broken, even if half the population left because of the new border policy this is almost impossible since I ve seen people wandering around the mall.

@lucadeltodecso dont overwork yourselves, think about no mans sky which turned out great in the end despite the problems it had in the early time of its exsistence theres always a population willing to return or come into a game that adresses its issues and grows its potential overtime. ; )

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This is also affecting other beacons within the same settlement that still have buffers turned on.
An alt of my mine has 2 beacons within my home town. A busy one with buffers on and and a remote one with buffers off. (I can tell that it’s barely visited bc of pre-patch footfall values.)
But since I turned off buffers on the remote one the busy one is also getting 0 footfall since.

Edit: I can confirm the same happening with a different alt, with a similar setup but their remote beacon is at the other side of the town.

0 footfall for all of their beacons.

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