This idea might make some people scream pay to win, but so be it.
My solution to this is to make footfall scale to the number of plots, NOT counting any plots on the Z axis, (plots stacked on top of each other will only count as one) This scaling would be limited, The goal of this is to make it such that, if the area of the plots for footfall, is just 1x1, you will get next to no footfall, 2x2 will get a little more but still a small amount, at around 4x4 or 5x5, would be the upper cap of this system, and you will get the full amount as we have now, but anything below that scales it down from the current amount,
This would make such „Abuse“ of the meta not as worth it, however it won’t remove all abuse.
This would be on top of the current system we have, it will not replace it. You will still need to build stuff in the plots.
I am only slightly annoyed at the „Meta“ not because of the footfall gain, but the fact that I always have the build overlay enabled, personal choice, and it is just slightly tiny bit annoying to see people purposefully designing builds for maximal footfall generation and not based on how they want their build, I will have you know that my main build is one beacon that contains over 4000 plots in that one beacon.
Absolutely not. The whole point of a plotted area, is everything in it is protected, also this opens up abuse of groups purposefully trying to wear out other peoples builds to cause damage.