It’s beautiful. ️ Although it would be good to change the decimals, yeah.
I think this will be helpful as a quick guide for those who are forging a specific item and want to know what gums to prepare. Could you add this to the beginning of the new post?
Tools (Hammer, Shovel, Axe):
- Energy Saver (Lightness)
- Busy Bee (Lightness)
- Critically Lucky (Ease)
- Hard Hitter (Effect)
- Devastating Damage: (Effect)
- Flanker’s Force (Special)
- Heavy-Duty (Longevity)
- Glow (Glow)
- Magnetic Collector (Special)
Slingbow:
- Energy Saver (Lightness)
- Busy Bee (Lightness)
- Critically Lucky (Ease)
- Hard Hitter (Effect)
- Devastating Damage (Effect)
- Heavy-Duty (Longevity)
- Fly Fast (Lightness)
- Long-Range (Longevity)
- Multi-Shot (Special)
- Heavy-Weight Projectile (Effect)
- Light-Flight (Lightness)
- Let 'em Bleed (Special)
- Slow (Special)
- Weak (Special)
- Glow (Glow)
Fist:
- Energy Saver (Lightness)
- Busy Bee (Lightness)
- Critically Lucky (Ease)
- Hard Hitter (Effect)
- Devastating Damage (Effect)
- Heavy-Duty (Longevity)
- Long-Range (Longevity)
- Flanker’s Force (Special)
- Glow (Glow)
- Magnetic Collector (Special)
Grapple:
- Energy Saver (Lightness)
- Heavy-Duty (Longevity)
- Fly Fast (Lightness)
- Reel Speedster (Effect)
- Far-Reaching (Longevity)
- Hookshot (Special)
- Glow (Glow)
Bomb:
- Energy Saver (Lightness)
- Busy Bee (Lightness)
- Devastating Damage (Effect)
- Knock back (Effect)
- Bigger Boom (Longevity)
- Regenerator (Special)
- Hot on Their Heals (Special)
- Glow (Glow)
Chisel:
- Energy Saver (Lightness)
- Busy Bee (Lightness)
- Heavy-Duty (Longevity)
- Transformation (Effect)
- Glow (Glow)
- Magnetic Collector (Special)
Spanner:
- Energy Saver (Lightness)
- Busy Bee (Lightness)
- Heavy-Duty (Longevity)
- Wear and Tear (Effect)
- Flanker’s Force (Special)
- Glow (Glow)
- Magnetic Collector (Special)
So, what is AOE for hammers? Can’t see a word about that. Why no infi in game? Literally - zero…
Here you go, from this thread: Forge Trait Mega-thread (Updated for Release 203)- Boons, Quirks and Defects!
Thanks
Anyone know how the boon points meter handles >1000 points? If i use boon boost on draining compound with full effectiveness I can get over 2000 boon points added in one roll. The meter seems to max out at 1000 points, and if 200 points get added to a boon, the meter decreases showing 800 points remaining.
Is it a waste of boon points to use higher level compounds that add over 1000 points?
Yes it’s wasted. I have lower tier ingredients in the deck for rolls where you don’t need a lot of boon points.
the boon has more as 1 level
level 2
level 3
Yeah, this is outdated now, check the newer thread linked above