Forge Buffs - now outdated, I made a newer thread

It’s beautiful. :heart:️ Although it would be good to change the decimals, yeah.

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I think this will be helpful as a quick guide for those who are forging a specific item and want to know what gums to prepare. Could you add this to the beginning of the new post?

Tools (Hammer, Shovel, Axe):

  • Energy Saver (Lightness)
  • Busy Bee (Lightness)
  • Critically Lucky (Ease)
  • Hard Hitter (Effect)
  • Devastating Damage: (Effect)
  • Flanker’s Force (Special)
  • Heavy-Duty (Longevity)
  • Glow (Glow)
  • Magnetic Collector (Special)

Slingbow:

  • Energy Saver (Lightness)
  • Busy Bee (Lightness)
  • Critically Lucky (Ease)
  • Hard Hitter (Effect)
  • Devastating Damage (Effect)
  • Heavy-Duty (Longevity)
  • Fly Fast (Lightness)
  • Long-Range (Longevity)
  • Multi-Shot (Special)
  • Heavy-Weight Projectile (Effect)
  • Light-Flight (Lightness)
  • Let 'em Bleed (Special)
  • Slow (Special)
  • Weak (Special)
  • Glow (Glow)

Fist:

  • Energy Saver (Lightness)
  • Busy Bee (Lightness)
  • Critically Lucky (Ease)
  • Hard Hitter (Effect)
  • Devastating Damage (Effect)
  • Heavy-Duty (Longevity)
  • Long-Range (Longevity)
  • Flanker’s Force (Special)
  • Glow (Glow)
  • Magnetic Collector (Special)

Grapple:

  • Energy Saver (Lightness)
  • Heavy-Duty (Longevity)
  • Fly Fast (Lightness)
  • Reel Speedster (Effect)
  • Far-Reaching (Longevity)
  • Hookshot (Special)
  • Glow (Glow)

Bomb:

  • Energy Saver (Lightness)
  • Busy Bee (Lightness)
  • Devastating Damage (Effect)
  • Knock back (Effect)
  • Bigger Boom (Longevity)
  • Regenerator (Special)
  • Hot on Their Heals (Special)
  • Glow (Glow)

Chisel:

  • Energy Saver (Lightness)
  • Busy Bee (Lightness)
  • Heavy-Duty (Longevity)
  • Transformation (Effect)
  • Glow (Glow)
  • Magnetic Collector (Special)

Spanner:

  • Energy Saver (Lightness)
  • Busy Bee (Lightness)
  • Heavy-Duty (Longevity)
  • Wear and Tear (Effect)
  • Flanker’s Force (Special)
  • Glow (Glow)
  • Magnetic Collector (Special)
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So, what is AOE for hammers? Can’t see a word about that. Why no infi in game? Literally - zero…

Here you go, from this thread: Forge Trait Mega-thread (Updated for Release 203)- Boons, Quirks and Defects!

2 Likes

Thanks :relaxed:

Anyone know how the boon points meter handles >1000 points? If i use boon boost on draining compound with full effectiveness I can get over 2000 boon points added in one roll. The meter seems to max out at 1000 points, and if 200 points get added to a boon, the meter decreases showing 800 points remaining.

Is it a waste of boon points to use higher level compounds that add over 1000 points?

Yes it’s wasted. I have lower tier ingredients in the deck for rolls where you don’t need a lot of boon points.

1 Like

the boon has more as 1 level
level 2
image
level 3
image

Yeah, this is outdated now, check the newer thread linked above