Boon Damage Over Time -
"Let 'em Bleed Boon"
–>"Leave a lasting impression with Let 'em Bleed Boon and cause a $[STYLE(Lvl ${LEVEL} Bleeding,1)] Debuff that continues to Damage your targets over time when hit with a Forged Slingbow shot."
CATEGORY: Special
Applies to:
* SLINGBOW
Level | Effect |
---|---|
1 | Rank: +10 Status Effect Applied On Hit Type: DAMAGE_OVER_TIME_FROM_ITEM Status Effect Applied On Hit Level: 1 |
2 | Rank: +30 Status Effect Applied On Hit Type: DAMAGE_OVER_TIME_FROM_ITEM Status Effect Applied On Hit Level: 2 |
3 | Rank: +50 Status Effect Applied On Hit Type: DAMAGE_OVER_TIME_FROM_ITEM Status Effect Applied On Hit Level: 3 |
4 | Rank: +70 Status Effect Applied On Hit Type: DAMAGE_OVER_TIME_FROM_ITEM Status Effect Applied On Hit Level: 4 |
5 | Rank: +90 Status Effect Applied On Hit Type: DAMAGE_OVER_TIME_FROM_ITEM Status Effect Applied On Hit Level: 5 |
Boon Apply Slow -
"Slow and Steady Boon"
–>"Slow your foes with Slowing Boon, the Trait that slows your targets with a $[STYLE(Lvl ${LEVEL} Slow,1)] Debuff when hit with shots from a Forged Slingbow. "
CATEGORY: Special
Applies to:
* SLINGBOW
Level | Effect |
---|---|
1 | Rank: +10 Status Effect Applied On Hit Type: FOCUS_SLOW Status Effect Applied On Hit Level: 1 |
2 | Rank: +30 Status Effect Applied On Hit Type: FOCUS_SLOW Status Effect Applied On Hit Level: 2 |
3 | Rank: +50 Status Effect Applied On Hit Type: FOCUS_SLOW Status Effect Applied On Hit Level: 3 |
4 | Rank: +70 Status Effect Applied On Hit Type: FOCUS_SLOW Status Effect Applied On Hit Level: 4 |
5 | Rank: +90 Status Effect Applied On Hit Type: FOCUS_SLOW Status Effect Applied On Hit Level: 5 |
Boon Apply Weak -
"Weakness Boon"
–>"Weakness Boon, the Trait that Weakens your target’s attacks with a $[STYLE(Lvl ${LEVEL} Weakening,1)] Debuff when hit with shots from a Forged Slingbow. "
CATEGORY: Special
Applies to:
* SLINGBOW
Level | Effect |
---|---|
1 | Rank: +10 Status Effect Applied On Hit Type: WEAK Status Effect Applied On Hit Level: 1 |
2 | Rank: +30 Status Effect Applied On Hit Type: WEAK Status Effect Applied On Hit Level: 2 |
3 | Rank: +50 Status Effect Applied On Hit Type: WEAK Status Effect Applied On Hit Level: 3 |
4 | Rank: +70 Status Effect Applied On Hit Type: WEAK Status Effect Applied On Hit Level: 4 |
5 | Rank: +90 Status Effect Applied On Hit Type: WEAK Status Effect Applied On Hit Level: 5 |
Boon Healing Bomb -
"Hot on Their Heals Boon I"
–>"Give your allies a good blast with Hot on Their Heals Boon I, the Trait that turns Forged Bomb Damage into restored Health for nearby Citizens. "
"Hot on Their Heals Boon II"
–>"Give your allies a good blast with Hot on Their Heals Boon II, the Trait that turns Forged Bomb Damage into restored Health and Energy for nearby Citizens. "
"Hot on Their Heals Boon III"
–>"Give your allies a good blast with Hot on Their Heals Boon III, the Trait that turns Forged Bomb Damage into restored Health and Energy for nearby Citizens. It will even erase Defuffs at this rank, nice!"
CATEGORY: Special
Applies to:
* BOMBS
Level | Effect |
---|---|
1 | Damage Type: HEALING Rank: +30 |
2 | Rank: +50 Damage Type: HEALING Damage Applies To: BURST_STAMINA |
3 | Rank: +70 Damage Type: HEALING Damage Applies To: STAMINA Damage Applies To: STATUS_EFFECT_DURATION |
Boon Hookshot -
"Hookshot Boon"
–>"The Trait that transforms your standard Grapple into an all-action Hookshot. The grapple reels in automatically when attached, and Reel-In Speed is increased by $[STYLE(${BUNDLE(Forge Boon Hookshot 1 Reel In Speed,VAL,ABS)},1)]."
CATEGORY: Special
Applies to:
* GRAPPLE
Level | Effect |
---|---|
1 | Rank: +20 Is Hookshot: True Reel In Speed: +20 |
Quirk Only Night Time -
"Carpe Noctem Quirk"
–>"The Quirk for night owls everywhere, causing the Forged Traits of Gear to apply only when darkness falls."
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Quirk Use Condition: ONLY_NIGHT_TIME |
Quirk Only Day Time -
"Carpe Diem Quirk"
–>"The Quirk for those who seize the day! Causes the Forged Traits of Gear to work only in daylight. "
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Quirk Use Condition: ONLY_DAY_TIME |
Quirk Only High Health -
"Best of Health Quirk"
–>"For those in the Best of Health. Forged Traits for Gear with this Quirk only apply during times of High Health."
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Quirk Use Condition: ONLY_HIGH_HEALTH |
Quirk Only Low Health -
"In Poor Health Quirk"
–>"How low can you go? Forged Traits for Gear with this Quirk only apply during times of Low Health."
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Quirk Use Condition: ONLY_LOW_HEALTH |
Quirk Only High Hunger -
"Fully-Filled Quirk"
–>"When your Citizen’s belly is Full Up, the Forged Traits of Gear with this Quirk will apply. "
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Quirk Use Condition: ONLY_HIGH_HUNGER |
Quirk Only Low Hunger -
"Ravenous Quirk"
–>"Citizen feeling ravenous? They’ll need to, for the Forged Traits of Gear with this Quirk to work. "
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Quirk Use Condition: ONLY_LOW_HUNGER |
Quirk Slippery Feet -
"On Icy Ground Quirk"
–>"Let it slide with the Quirk that makes every Block seem like Ice when Forged Gear is equipped. "
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Status Effect Applied When Held Type: QUIRK_SLIPPERY_FEET Status Effect Applied When Held Level: 1 |
Quirk Bouncy Feet -
"Bouncy Feet Quirk"
–>"Let gravity go with Bouncy Feet Quirk. Every surface will feel like a Trampoline when Forged Gear with this Quirk is equipped. "
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Status Effect Applied When Held Type: QUIRK_BOUNCY_FEET Status Effect Applied When Held Level: 1 |
Quirk Sink In Water -
"That Sinking Feeling Quirk"
–>"Get that sinking feeling with the Forged Gear Quirk that makes you sink in water. Only applies when Forged Gear with this Quirk is equipped."
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Status Effect Applied When Held Type: QUIRK_SINK_IN_WATER Status Effect Applied When Held Level: 1 |
Quirk Slows You Down -
"Slow-Mo Quirk "
–>"Make like a Tortoise and take it slowly with Slow-Mo Quirk. You’ll always move slower when Forged Gear with this Quirk is equipped. "
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Status Effect Applied When Held Type: QUIRK_SLOWS_YOU_DOWN Status Effect Applied When Held Level: 1 |
Quirk Jump Randomly -
"One Jump Ahead Quirk"
–>"They say Look Before You Leap, but you won’t have chance with the Quirk that makes you jump at random when holding the Forged Gear."
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Status Effect Applied When Held Type: QUIRK_JUMP_RANDOMLY Status Effect Applied When Held Level: 1 |
Item Quirk Fire Randomly -
"Wonky Trigger Quirk"
–>"Watch where you’re pointing that thing! Forged Gear with this Quirk fires or hits at random when equipped."
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Item Quirk Fire Randomly Frequency: 12.5 Status Effect Applied When Held Type: QUIRK_FIRE_RANDOMLY Status Effect Applied When Held Level: 1 |
Quirk Creature Aggro Range Increased -
"Aggravated Attacks Quirk"
–>"Aggravate the opposition with the Quirk that makes Creatures more likely to attack you when you’re holding the Forged Gear. "
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Status Effect Applied When Held Type: QUIRK_CREATURE_AGGRO_RANGE_INCREASED Status Effect Applied When Held Level: 1 |
Quirk Drains Hunger -
"Nutritionally Challenged Quirk"
–>"Keep plenty of Food to hand when using Forged Gear with this Quirk. It will make you hungrier and hungrier whilst equipped."
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Status Effect Applied When Held Type: QUIRK_DRAINS_HUNGER Status Effect Applied When Held Level: 1 |
Quirk Drains Health -
"Bleeding Edge Quirk"
–>"Pack your Inventory with Healing Brews! Using Forged Gear with Bleeding Edge Quirk constantly drains your Health whilst equipped."
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Status Effect Applied When Held Type: QUIRK_DRAINS_HEALTH Status Effect Applied When Held Level: 1 |
Item Quirk Makes Odd Sound -
"Random Noises Quirk "
–>"The Quirk that makes Forged Gear sound quirky whenever it’s used!"
CATEGORY: null
Applies to:
* SLINGBOW
* TOOL
* BOMBS
* GRAPPLE
* SPANNER
* CHISEL
* FIST
Level | Effect |
---|---|
1 | Rank: -40 Item Quirk Makes Odd Sound: True Status Effect Applied When Held Type: QUIRK_MAKES_ODD_SOUND Status Effect Applied When Held Level: 1 |