On paper I’d agree that the first 3 quirks seems like defects, but I’d like to know if you’ve used any tools with them on? The quirks seem to be now [negative impuct] but [positive] if [condition].
I made a sweet axe but it had bleeding edge… I decided “meh, lets try it out”. Turns out it eats 10 helath every 5s. If i kept my character full up, I regenerate 20hp every 5 seconds… So basically this quirk will now give you 30% health IF you keep yourself in a regenerating state (regen epic included at any hunger level). that’s pointless for a hammer, but nice for a gatherer to survive random 1-shots and better for a hunter with a full belly.
Similarly, if you use well fed foods with a nutritionally challenged tol, you score 30%free stamina.
also, Aggrevaated attacks is awesome for anyone running the rage epic and wanting to get shot at.
Wonky trigger - I havent played with it, so can only comment on the paper-based description… But I’ve seen people stripmining. There isn’t a lot of standing around looking at the scenery, it’s mostly just holding down bash and running. In this case, an accidental extra hit is basically just a free swing where you get 400 extra durability (which when running the dura epic or a persisting loaf means +570 hits, epic + loaf = 1000 hits, epic + pie = 1333 extra hits!) - quite handy. it does mean switching off your tool when not actively using it though.
Edit - to work out extra hit under persisting conditions: epic or loaf alone reduces durability by 30%.
that means 70% (100-30, 0.7) of hits decrease durability.
Total hits gained = extra durability / [ (100-dura modifier)/100 ].
also see here and this for more on durability