Forging Balance Changes on Testing

I expect everything would fall in line with how it was originally intended, and how I personally believe it would be better for economy at large. If they were less available, people would actually have to make more considered choices about how to forge items instead of going for ‘the best set of three at/near max’, and there would be less of an exponential devaluation of new player’s time.

The only reason people ‘think’ they should be using top tier tools for all of their gameplay is because they ‘can’ use them and because they are used to using them. That doesn’t mean it’s right, or even best for the game.

Beyond that, I should probably point out that I’m not here to engage with the ‘community’ here (where it’s almost as much of a contranym as ‘humanity’ these days). I’m done with that. I’m here to leave feedback when developers request it, giving my point of view for them to read/discard as they see fit and then move on. If you (or anyone else) would like to carry on a conversation about this topic, I’d highly recommend DMing me so I can ignore it there, leaving the thread open for feedback.

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