AND some people think the dev’s are inactive, and this is a money grab. I love you guys. your the most active responsive dev team on any game I’ve ever played. and I am 47 years old, and played games my whole life.
Awesome changes to the system.I have a feeling there will be little changes needed to this. Because, for one, you guys made this game, and know it inside and out, and 2 your very smart and actually read all the data and actually tally up everyone’s opinions. So to all those out there thinking this game is dead or even could die,suck on yet another awesome response to player feedback.
Very balanced update to the forgeing at first glance. You also did an excellent job in presenting this testing update. Keep these threads at this level and it will go a long way in quieting the naysayers.
Are there any plans to entice new players to enter the game. I would love to see more people playing again.
Forging Epic now grants 4 additional Centraforge slots in the ingredient deck, up from 2. I’m going to break forging again lol. Been so long since I was this excited for a boundless update (I always enjoyed seeing where the game was going but this update actually had me go into the test server for the first time ever)
I am 100% for these changes no spitter eyes yay the darn things never wanted to give you there eyes anyway killed tons of them and no eyes, wildstock will give my eyes for days though
Yeah now the only way of forging previously will be as useless as all the others.
Or, if you look at it a bit more neutral, the previously OP way of forging is now on par with others, leaving you with relatively similar options to choose from.
The nice thing about this test setup is exactly that - if it sounds to you like they are ruining your fun, hop on the test server and come run a few scenarios. See what you can get done using all the methods, and please report back if you cant find a single route thats easier / better than any other.
I actually think that might be what they are going for when they say “balance”. Also, every tester help ensure that actual balance is achieved so if you feel strongly about what you’ve read it would be even more useful to test and bring some results!
I don’t get how people can still view these changes as negative. Hell im pretty certain I’m going to hit close to 30% better yields with the way the quirk system has been tweaked.
Edit:
And holy crapola I forgot earlier to comment how stoked I am about the sinking feeling quirk. I. Am. So. Happy!!!
Could you please improve AOE 5 in this forging fix?
Right now, you need AOE 4 + Damage 8 to 1 hit on T6. That is very hard to get to (all my hammers failed) in the new system. Could AOE 5 just be full damage 3x3 AOE?
I’m super stoked for these changes, just the efficiency is so major. You guys can keep the draining/vigor catalyst route I’m looking at high efficiency low return compounds for cheaper forging all around. And easier ingredients. Amazing. Super excited to check out all these changes and do some really intense breaking of everything I touch on testing.
Fantastic write up, and fantastic testing changes guys. I can’t even conjure up a thing I’m not looking forward to messing with on this list. Soo many quirks I’m gonna be trying to get.
As a question @rossstephens is there any way to target the quirks? Do they follow in any way what the gums buff? Or are they purely random (havent really paid too much attention to that myself)
Also many thanks for taking the long route on this one. Amazing way to handle what many are conflicted on. You guys are great!
I already have a few methods that are going to make some really nice tools, but I wish I could test them on the testing server, too bad I’m a PS4 player lol
Just saying man, a lot of the comments are overwhelmingly positive and you come in here with the “well we’re just not going to play your game unless you make it exactly how I want to play it”