Forging Idea

The devs were talking about doing something with machines/crafting (IIRC). I’m not sure if they were planning to add it to the delayed update. I say delayed bc it appears they are present off & on almost daily, monitoring or working on things. I also noticed some steam files were updated recently. :crossed_fingers:

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If it’s easier to make, you can make more of them faster, so you can make your profit on volume and/or use your time doing something else. If the profit is too low, fewer people will forge, which will raise the price due to lower supply. Additionally, the price also gets modified by the “I’ll make my own” factor, which probably puts a sort of soft ceiling on the price.

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I always thought that if you have something forged then you should be able to repair it.

That way you don’t lose a good thing. People would forge some truly great items then sell them for high coin amounts. To have them repaired you could do it yourself for x amount of coin or resources (or both) OR you could go back to the original forger and have it done for like 1/2 the cost but it would all go back to them.

Just a concept, might need some tweaks, but you get the idea.

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So can everyone else… thus the issue. It would be like earthyams and sit in a shop stand and rot.

If its easy to craft people will just craft it and not buy it. I know I would, but maybe Im in the minority.

Like concrete? :fire:

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Almost a good example … granted … not everyone wants or needs concrete. Most everyone needs a hammer…

Edit: And concrete is pretty cheap really because it is easy to make and if I am honest it doesn’t sell all that well. A better example might be marble or mosaic which is a bit more difficult thus cost is greater. Someone did however come clean me out of a bunch of white patterned concrete.

Might be easier to forge a lucent tool than finding a certain color of block, too.

If I have all the ingredients, I’m making my concrete. I do have all the ingredients, and honestly I’d rather buy a forged hammer.

I kept a solid business for over two years of low level forges that fall between niches. They’re easy to forge so “real forgers” don’t stack or stock a lot of them, but people who don’t forge at all still want a bunch of them.

All the chisel types, occasional buff bombs, TONS of regen bombs, door spanners, etc … utility stuff.

It’s still really grindy, and the RNG makes it miserable. But if you’re one who thinks that’s fun then there is solid demand for those items. Because honestly it’s all the drawbacks of “high end” forging, but none of the excitement just “yay another 9 transform chisels” .

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What I’m going to suggest for a QoL and making forging just that ever so slightly more new player friendly.

Add a Resin slot off to the side. You always need a setting resin, and this gives everyone 1 extra slot when forging even without skills.

Second thing I’d do. Add a second resin slot when you take the Forging Epic. This makes it so you can have a Deconstruction resin off to the side and not taking up space in your deck. Simply adding two slots to the current “maxed” deck would also suffice, but I think special resin slots make more sense imo.

The third thing I’d do is to add 3 Food and/or Brew that increases your base Vitality, power, or intelligence. could be by as little as 10 points, this could allow us to stack a little extra oomph in our forging but at a “continual cost” for doing so.

Those 2 or 3 changes I think would make Forging more accessible to newer players, and at the same time keep the skill cap at a high level so demand for masters remain.

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Definitely agree with this. In Minecraft even a 10 yr old can easily enchant stuff