I’m semi-new, having had this game a while, been away, and am coming back after several changes have been made to it.
Overall, the game seems like it might be rather fun. It has a lot of interesting mechanics to it, looks wonderful, and remains in active development. I might be able to get my sister and her folks to play it.
But, I die. A lot. Precipitous drops tend to kill me moreso than anything else. I don’t quite have the feel of the grappling hook or sling hook, although I’m working on it. That’s on me. I need to become more familiar with this mechanic (especially now that it’s so easy to die from falling).
Problem is, when you die, you lose everything. I mean, EVERYTHING. You go back to a torch. You don’t have anything in your inventory, and all tools you created are gone.
Creating new tools isn’t so hard, no? Except in many worlds, you can’t find the wood required to come up with even the most basic of tools without having to travel a good distance to find it (if even then). So, you lost everything in your inventory, including any blocks you had (like… wood, for a good example), and you have to go hunting around a barren landscape to find it.
Well, you can just teleport to another world, right?
Sure, yeah, you can teleport around until you find some place that has wood, harvest some wood, then create a sling hook/grappling hook, and hopefully retrieve what you lost. Only to die again, because you haven’t quite got the swing of the hooks. sigh
Seriously… this is what I’m going through right now. For me, this isn’t exactly fun. I realize I filed this under ‘Suggestions’, yet I’m not actually going to post a suggestion… because I feel developers often have a good sense of the right way to address a problem, moreso than a player might. But, they need to know about problems. This is a problem, for me, for continued play with this game.
Give me a chance to fail, repeatedly, at working with the sling hook so I can learn it, without penalizing me so harshly by wasting my time hunting down difficult-to-find resources to try and fail again to get what I lost.