More than just the devs see it this way.
If all grind/survival elements were removed I would stop playing - grind and survival elements provide immersion, and without that immersion I could care less about anything else in the Boundless universe.
There just needs to be better explanation of what the game actually IS so that new players don’t try to play a different game and then get disappointed when they don’t have fun doing activities that don’t mesh properly with the game mechanics, such as
- expecting every player to be able to open and maintain a portal hub, and portals in general (I’ve seen a lot of people that expect oort/h to be purely blinksec based, rather than portal size based)
- being able to gather/craft everything self sufficiently without getting bored out of your mind with the grind
- expecting that they need to become “high level” in order to participate in / contribute to the community as a whole
That being said, don’t bash people for not understanding things… just explain the truth.