Can you make this a Youtube Video - please no live-stream (I’m sure most of us can’t attend a live-stream either because of time offset or because of available time). Personally i’d prefer a text because it’s easier to quote and talk about but a video would work too if it’s easier for you.
Hope @james is well and back soon
That’s good to hear, i really appreciate this attitude. Rest assured that i always express all my concerns.
Even if it’s good to here that you integrate our ideas (which i’ve never doubted) i see a problem with this (and that’s one of the main reasons for me that i wrote this topic). I’ve made a BPMN diagram for better explanation but i try my best to explain it in text to for everyone not familiar with the diagram syntax.
This picture shows my current feeling / understanding of the EA in B< (which is hopefully superseded now) which feels like a “monologue”. After we’ve received the initial definition of the concept there was no new (or very little) information flow about new concepts to us. Even if you integrate all our ideas an refine your game concept there is a problem that there are different understandings of the game. There is your “Game concept” which is refined and detailed. You know what to do and how things work and there is our very crude “Idea of the game”. Since we do not know what your concept of the game is, it’s really really hard to offer helpful, new ideas or come up with things we’d like to see because we don’t have the insights of your concept. Maybe we’d have super cool new ideas if we would know what’s going on. Furthermore there are different “Ideas of the game” for every single player because the concepts of the game offered by you (the devs) are most likely small leaks in sub-clauses. Not everyone is aware of everything you said and therefore it’s hart to start a solid and productive discussian about a topic.
The diagram above shows my understanding of “how” EA should work (and how i saw it in successful EA games) and what i hope to see (more) in the future. This concept is a real “dialogue” between devs and community. As you can see the most important point in this diagram is on the one hand that there is a “Common Game Concept” which is known to everyone. On the other hand there is a message / information flow into both directions (devs → players | players → devs). You you come up with “New Concepts” (build on the “Common Game Concept”) and when you share it with us we can come up with “Ideas and Notes” in direct relation to your “New Concept”. In this way a discussion can be build on solid informations and can be much more productive and constructive. An other benefit is, that you don’t need to be scared if we like the result or not (you get feedback immediately) and that the iteration can be accelerated (if we now what you plan we can work on concepts that fit into the current “Common Game Concept” and fewer time is wasted with ideas that won’t fit in the game - therefore there is less reading and tweaking overhead for you).
[quote=“olliepurkiss, post:16, topic:4141”]
Up until now we’ve been leaving it to individual people to post [but] That’s not worked, so instead we’re going to try a weekly update[/quote]
This is an excellent adaptation and i’m looking forward to it.
+1