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[2020-02-01 20:08:58.444] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\browserfeatures\filecache.cpp:169 (turbulenz::FileCache::Initialize) Cache dir: C:\Users\JME\AppData\Local\Turbulenz\boundless\static-cache
[2020-02-01 20:08:58.444] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\appbase\standaloneplatformreaders.cpp:645 (turbulenz::StandalonePlatform::SetHttpCachePath) HttpCache: enabled (C:\Users\JME\AppData\Local\Turbulenz\boundless\static-cache)
[2020-02-01 20:08:58.529] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11context.cpp:340 (turbulenz::graphicsdriver::D3D11Context::Initialize) GPU INFO:
[2020-02-01 20:08:58.529] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11context.cpp:341 (turbulenz::graphicsdriver::D3D11Context::Initialize) 1 devices:
[2020-02-01 20:08:58.529] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11context.cpp:346 (turbulenz::graphicsdriver::D3D11Context::Initialize) 0: Radeon RX 580 Series (Driver Ver: ‘26.20.15011.10003’, Date: ‘1-13-2020’)
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2781 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) D3D11Info:
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2805 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) Adapter : Radeon RX 580 Series
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2806 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) VRAM : 8568991744
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2807 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) DedicatedSystemMemory : 0
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2808 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) SharedSystemMemory : 8554833920
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2809 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) DriverConcurrentCreates : TRUE
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\d3d11\d3d11graphicsdriver.cpp:2810 (turbulenz::graphicsdriver::D3D11GraphicsDriver::Initialize) DriverCommandLists : FALSE
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:65 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTextureCompression = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:66 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsDXT1 = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:67 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsDXT3 = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:68 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsDXT5 = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:69 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsETC1 = false
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:70 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsPVRTC = false
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:71 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupports3DTextures = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:72 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTexture2DArrays = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:73 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsPackedDepthStencil = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:74 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTextureFloat = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:75 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTextureHalfFloat = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:76 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsDepthTexture = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:77 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsSRGB = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:78 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupports_OES_texture_npot = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:79 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupports_GL_TEXTURE_MAX_ANISOTROPY_EXT = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:80 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsOcclusionQueries = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:81 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsTimerQueries = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:82 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupportsBYTE4N = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:83 (turbulenz::graphicsdriver::LogSupportedFeatures) sSupports32bitIndicies = true
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:84 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxAnisotropy = 16
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:85 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxTextureSize = 16384
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:86 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxCubemapSize = 16384
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:87 (turbulenz::graphicsdriver::LogSupportedFeatures) sMax3DTextureSize = 2048
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:88 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxRenderTargetColorTextures = 4
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:89 (turbulenz::graphicsdriver::LogSupportedFeatures) sMaxRenderBufferSize = 16384
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:90 (turbulenz::graphicsdriver::LogSupportedFeatures) sTextureUnits = 16
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:91 (turbulenz::graphicsdriver::LogSupportedFeatures) sVertexTextureUnits = 16
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:92 (turbulenz::graphicsdriver::LogSupportedFeatures) sVertexShaderPrecision = 23
[2020-02-01 20:08:58.808] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\graphicsdriver\graphicsdriver.cpp:93 (turbulenz::graphicsdriver::LogSupportedFeatures) sFragmentShaderPrecision = 23
[2020-02-01 20:08:58.835] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\engine\networkdevice.cpp:254 (turbulenz::NetworkDevice::Initialize) certificate path: E:\Steam\steamapps\common\Boundless\ca-bundle.crt
[2020-02-01 20:08:58.840] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\engine\networkdevice.cpp:152 (turbulenz::DumpAdapterInfo) Found Network Adapter : Intel(R) Ethernet Connection (7) I219-V
[2020-02-01 20:08:58.840] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\engine\networkdevice.cpp:154 (turbulenz::DumpAdapterInfo) Link Speed (send/recv Mbit): 1000/1000
[2020-02-01 20:08:58.840] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\engine\networkdevice.cpp:155 (turbulenz::DumpAdapterInfo) IPV4 Metric: 25
[2020-02-01 20:08:58.864] [DEBUG] starting root: E:\Steam\steamapps\common\Boundless
[2020-02-01 20:08:58.864] [DEBUG] path = E:\Steam\steamapps\common\Boundless\assets, exists = true
[2020-02-01 20:08:58.864] [INFO] Using Game Root E:\Steam\steamapps\common\Boundless
[2020-02-01 20:08:58.915] [INFO] Version: live 1.14.6.0 (1e457636)
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:430 (turbulenz::GetSystemInfo) SystemInfo:
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:431 (turbulenz::GetSystemInfo) cpuDescription : Intel(R) Core™ i7-8700 CPU @ 3.20GHz
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:432 (turbulenz::GetSystemInfo) cpuVendor : GenuineIntel
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:433 (turbulenz::GetSystemInfo) numPhysicalCores : 6
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:434 (turbulenz::GetSystemInfo) numLogicalCores : 12
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:435 (turbulenz::GetSystemInfo) ramInMegabytes : 16317
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:436 (turbulenz::GetSystemInfo) frequencyInMHz : 3192
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:437 (turbulenz::GetSystemInfo) architecture : x86_64
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:438 (turbulenz::GetSystemInfo) osName : Windows 10 Home
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:439 (turbulenz::GetSystemInfo) osVersionMajor : 6
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:440 (turbulenz::GetSystemInfo) osVersionMinor : 2
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:441 (turbulenz::GetSystemInfo) osVersionBuild : 9200
[2020-02-01 20:08:58.929] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\core\win\winsysteminfo.cpp:442 (turbulenz::GetSystemInfo) userLocale : en_US
[2020-02-01 20:08:58.930] [INFO] Loading Audio from assets/wwise/Windows/
[2020-02-01 20:08:58.931] [INFO] SetAuthStage INITIALISED
[2020-02-01 20:08:58.940] [INFO] Creating 6 worker threads
[2020-02-01 20:08:58.945] [INFO] Loading config file: E:\Steam\userdata\61696365\324510\local\user_settings\default\gameoptions.json
[2020-02-01 20:08:58.945] [INFO] Applying user customized game options:
[2020-02-01 20:08:58.946] [INFO] {
“DoFEnabled” : false,
“actionRepeatDelay” : 0.20000000298023224,
“bloomEnabled” : false,
“chunkSendRate” : 60,
“cloudResolutionScale” : 0.10000000149011612,
“darkBalance” : 4,
“debugEnabled” : true,
“distortionEnabled” : false,
“foliageQuality” : 4,
“fov” : 110.0,
“fullscreenEnabled” : false,
“guiGunitScale” : 1.0125000476837158,
“headBobEnabled” : false,
“hudGunitScale” : 1.0125000476837158,
“lastCharacter” : 44631,
“lodSettingsIndex” : 24,
“minFrameRate” : 0,
“mouseLookSensitivity” : 0.5,
“musicVolume” : 0.0,
“objectLodIndex” : 4,
“reviewState” : “IGNORE”,
“sfxVolume” : 0.40000000596046448,
“soundVolume” : 0.80000001192092896,
“targetFrameRate” : 60
}
[2020-02-01 20:08:58.946] [INFO] Loading config file: E:\Steam\userdata\61696365\324510\local\user_settings\default\controls.json
[2020-02-01 20:08:59.353] [INFO] Loading attribute data
[2020-02-01 20:08:59.821] [INFO] Parsed item types data in 123.574400 ms
[2020-02-01 20:09:00.190] [INFO] Loading recipes
[2020-02-01 20:09:00.197] [INFO] Loading progression data
[2020-02-01 20:09:00.204] [INFO] Loading strings
[2020-02-01 20:09:00.219] [INFO] Set locale en_US
[2020-02-01 20:09:00.242] [INFO] Updating language mappings…
[2020-02-01 20:09:00.262] [WARN] Language is missing string for ID: “STACK_CATEGORY_BAUBLE_BOMB”
[2020-02-01 20:09:00.262] [WARN] Language is missing string for ID: “GUI_DEATH_PENALTY_MESSAGE”
[2020-02-01 20:09:00.262] [WARN] Language is missing string for ID: “GUI_SUPPORT_TITLE”
[2020-02-01 20:09:00.263] [WARN] Language is missing string for ID: “STACK_CATEGORY_CHANGE_TO_CREATURE_TROPHY”
[2020-02-01 20:09:00.264] [INFO] ItemTypesData::CheckStrings
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_ITEM_TROPHY_HUNTER string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_ITEM_EYE_HUNTER string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_ITEM_GLAND_HUNTER string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_AMMO_SEASONAL_SNOWBALLS string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_ITEM_CONSUMABLE_BASE string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_WILDSTOCK_CHARGE string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_HOPPER_EXPLOSION string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_CREATURE_WEAPON string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_BASE string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_LOBBED string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_LOBBED_TIMED string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_SHOTGUN string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_STICKY string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_CLUSTER string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_CLUSTER_STICKY string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_CLUSTER_AMMO string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_CLUSTER_TIMED string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_GENERIC_HOMING string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_DAMAGEBEAM_GENERIC_BASE string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_BASE_LOBBED string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_BASE_STICKY string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_LOBBED string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_LOBBED_TIMED string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_LOBBED_STICKY string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_SHOTGUN string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_CLUSTER string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_CLUSTER_TIMED string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_CLUSTER_STICKY string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_SPITTER_CLUSTER_STICKY_LOB string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_CUTTLETRUNK_HOMING_SLOW string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_CUTTLETRUNK_HOMING_RAPID string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_DAMAGEBEAM_CUTTLETRUNK_BASE string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_CUTTLETRUNK_LOBBED_TIMED string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_CUTTLETRUNK_STICKY string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_CUTTLETRUNK_CLUSTER_STICKY string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_PROJECTILE_CUTTLETRUNK_CLUSTER_HOMING string missing
[2020-02-01 20:09:00.264] [WARN] Item ITEM_TYPE_DAMAGE_STARVE string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_AMMO_FIST_IRON string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_AMMO_FIST_GOLD string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_DAMAGE_ATMOSPHERE string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_PROJECTILE_SNOWSPITTER_BASE string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_PROJECTILE_SNOWSPITTER_SHOTGUN string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_TOOL_BAGOFBOMBS_BAUBLE_1 string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_TOOL_BAGOFBOMBS_BAUBLE_2 string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_AMMO_BOMB_BAUBLE_1 string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_AMMO_BOMB_BAUBLE_2 string missing
[2020-02-01 20:09:00.265] [WARN] Item ITEM_TYPE_AMMO_BOMB_BAUBLE_3 string missing
[2020-02-01 20:09:00.553] [INFO] Loading compass data
[2020-02-01 20:09:00.564] [INFO] Loading config file: E:\Steam\userdata\61696365\324510\local\user_settings\default\contextualmsgsstate.json
[2020-02-01 20:09:00.567] [INFO] Loading achievement data
[2020-02-01 20:09:00.579] [INFO] Parsed 59 platform achievements, skipped 1
[2020-02-01 20:09:00.579] [INFO] Loading event lighting config
[2020-02-01 20:09:00.579] [INFO] Loading news event data
[2020-02-01 20:09:12.525] [INFO] Parsing tree:assets/characters/cat_race/animation_map_firstperson.json
[2020-02-01 20:09:12.536] [INFO] Parsing tree:assets/characters/cat_race/animation_map_thirdperson.json
[2020-02-01 20:09:12.537] [INFO] Parsing tree:assets/characters/cat_race/animation_map_thirdperson_upperbodylayers.json
[2020-02-01 20:09:12.690] [INFO] Loading complete after 13.76s
[2020-02-01 20:09:13.509] [INFO] Creating 5 meshing threads
[2020-02-01 20:09:13.611] [INFO] GamestateAuthorising entered
[2020-02-01 20:09:13.611] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\steam\steam.cpp:924 (turbulenz::SteamServices::GetAuthSessionTicket) Got auth token (264 bytes)
[2020-02-01 20:09:13.611] [INFO] SetAuthStage TRY_AUTO_LOGIN
[2020-02-01 20:09:14.377] [INFO] SetAuthState CONNECTING
[2020-02-01 20:09:14.635] [ERROR] AuthUsername::LoginCallback: (400)
[2020-02-01 20:09:14.635] [ERROR] AuthUsernameError: COULD_NOT_LOGIN_INVALID_AUTH_TOKEN
[2020-02-01 20:09:14.635] [INFO] SetAuthStage unknown 3
[2020-02-01 20:09:17.388] [INFO] SetAuthState CONNECTING_ERROR
[2020-02-01 20:10:44.912] [INFO] SetAuthState CONNECTING
[2020-02-01 20:10:44.912] [INFO] SetAuthStage TRY_AUTO_LOGIN
[2020-02-01 20:10:45.142] [ERROR] AuthUsername::LoginCallback: (400)
[2020-02-01 20:10:45.142] [ERROR] AuthUsernameError: COULD_NOT_LOGIN_INVALID_AUTH_TOKEN
[2020-02-01 20:10:45.145] [INFO] SetAuthStage unknown 3
[2020-02-01 20:10:45.145] [INFO] SetAuthState CONNECTING_ERROR
[2020-02-01 20:10:51.649] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\appbase\applicationbase.cpp:107 (turbulenz::ApplicationBase::Shutdown) Shutting down app …
[2020-02-01 20:10:51.659] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\game\client\standalone\meshworker.cpp:669 (turbulenz::boundless::MeshWorker::PollTasks) Exited MeshWorker.
[2020-02-01 20:10:51.659] [INFO] Exiting parallel task thread 4
[2020-02-01 20:10:51.659] [INFO] Exiting parallel task thread 2
[2020-02-01 20:10:51.659] [INFO] Exiting parallel task thread 3
[2020-02-01 20:10:51.659] [INFO] Exiting parallel task thread 1
[2020-02-01 20:10:51.811] [INFO] Profile:
[2020-02-01 20:10:51.811] [INFO] name calls duration slowCalls max min mean standardDeviation %
[2020-02-01 20:10:51.811] [INFO] mainLoop 5821 94.65715790 2414 0.78225130 0.00585090 0.01626132 0.01015868 83.9%
[2020-02-01 20:10:51.811] [INFO] Application::Render 5884 94.21463776 1634 0.84907371 0.00041850 0.01601201 0.01107966 83.5%
[2020-02-01 20:10:51.811] [INFO] Render - Main 5821 93.30674744 1632 0.04886490 0.00578850 0.01602933 0.00154613 82.7%
[2020-02-01 20:10:51.811] [INFO] EndFrame 5884 92.86534882 734 0.84900331 0.00033160 0.01578269 0.01108127 82.3%
[2020-02-01 20:10:51.811] [INFO] ParseDAE 1535 1.39649630 4 0.15825620 0.00002410 0.00090977 0.00807539 1.2%
[2020-02-01 20:10:51.811] [INFO] Update - Main 5821 1.34824347 1 0.77616167 0.00003080 0.00023162 0.01017111 1.2%
[2020-02-01 20:10:51.811] [INFO] Render - Update GUI 5884 0.99070561 0 0.00516230 0.00002690 0.00016837 0.00012696 0.9%
[2020-02-01 20:10:51.811] [INFO] Application - post load 1 0.92082649 1 0.92082649 0.92082649 0.92082649 0.00000000 0.8%
[2020-02-01 20:10:51.811] [INFO] Update - New UI 5821 0.91554391 1 0.76461768 0.00000550 0.00015728 0.01002061 0.8%
[2020-02-01 20:10:51.811] [INFO] GamestateManager_update 5821 0.25731966 0 0.00017530 0.00000630 0.00004421 0.00002950 0.2%
[2020-02-01 20:10:51.811] [INFO] GameManager_updateGame 5823 0.24556211 0 0.00017220 0.00000600 0.00004217 0.00002853 0.2%
[2020-02-01 20:10:51.811] [INFO] GameManager_updateGame_part1 6111 0.23664872 0 0.00016860 0.00000290 0.00003873 0.00002789 0.2%
[2020-02-01 20:10:51.811] [INFO] Render - New UI 5884 0.16082186 0 0.00015520 0.00000960 0.00002733 0.00001852 0.1%
[2020-02-01 20:10:51.811] [INFO] mGuiRenderEngine->Render 5884 0.15911968 0 0.00015440 0.00000950 0.00002704 0.00001829 0.1%
[2020-02-01 20:10:51.811] [INFO] Render - UI 5884 0.03899701 0 0.00008480 0.00000010 0.00000663 0.00000427 0.0%
[2020-02-01 20:10:51.811] [INFO] UniverseBody::UpdateAllocations 5884 0.00825440 0 0.00002010 0.00000030 0.00000140 0.00000078 0.0%
[2020-02-01 20:10:51.811] [INFO] VolumetricData::Constructor 1 0.00742760 0 0.00742760 0.00742760 0.00742760 0.00000000 0.0%
[2020-02-01 20:10:51.811] [INFO] GameManager_updateGame_worlds 5823 0.00510630 0 0.00001200 0.00000010 0.00000088 0.00000050 0.0%
[2020-02-01 20:10:51.811] [INFO] OptionStore::Load 3 0.00459990 0 0.00367660 0.00038960 0.00153330 0.00151668 0.0%
[2020-02-01 20:10:51.811] [INFO] NetworkDevice.update 5821 0.00447270 0 0.00004710 0.00000020 0.00000077 0.00000082 0.0%
[2020-02-01 20:10:51.811] [INFO] VolumetricData::Reset 1 0.00244220 0 0.00244220 0.00244220 0.00244220 0.00000000 0.0%
[2020-02-01 20:10:51.811] [INFO] AsyncIO.update 5821 0.00085200 0 0.00005000 0.00000000 0.00000015 0.00000066 0.0%
[2020-02-01 20:10:51.811] [INFO] GameManager::BuildNextChunk 5823 0.00045330 0 0.00000060 0.00000000 0.00000008 0.00000008 0.0%
[2020-02-01 20:10:51.811] [INFO] GameManager::LoadNextChunk 5823 0.00022470 0 0.00000040 0.00000000 0.00000004 0.00000005 0.0%
[2020-02-01 20:10:51.811] [INFO] InputDevice.update 5821 0.00021250 0 0.00000470 0.00000000 0.00000004 0.00000008 0.0%
[2020-02-01 20:10:51.811] [INFO] DetermineStringDimensions 40 0.00006010 0 0.00001190 0.00000060 0.00000150 0.00000222 0.0%
[2020-02-01 20:10:51.811] [INFO] FormatText 2 0.00005150 0 0.00002890 0.00002260 0.00002575 0.00000315 0.0%
[2020-02-01 20:10:51.811] [INFO] GameWorld - Destructor 1 0.00001640 0 0.00001640 0.00001640 0.00001640 0.00000000 0.0%
[2020-02-01 20:10:51.811] [INFO] Chunk::DestroyMeshData 1 0.00000230 0 0.00000230 0.00000230 0.00000230 0.00000000 0.0%
[2020-02-01 20:10:51.811] [INFO] GameWorld - StartDestroy 1 0.00000080 0 0.00000080 0.00000080 0.00000080 0.00000000 0.0%
[2020-02-01 20:10:51.811] [INFO] Exiting parallel task thread 5
[2020-02-01 20:10:51.811] [INFO] Exiting parallel task thread 4
[2020-02-01 20:10:51.811] [INFO] Exiting parallel task thread 3
[2020-02-01 20:10:51.811] [INFO] Exiting parallel task thread 1
[2020-02-01 20:10:51.811] [INFO] Exiting parallel task thread 2
[2020-02-01 20:10:51.814] [INFO] destructing GuiSpriteResources
[2020-02-01 20:10:52.148] [INFO] Wwise: 0 Event Callbacks were never called
[2020-02-01 20:10:52.149] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\appbase\applicationbase.cpp:110 (turbulenz::ApplicationBase::Shutdown) delete platform
[2020-02-01 20:10:52.155] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\appbase\applicationbase.cpp:118 (turbulenz::ApplicationBase::Shutdown) Shutdown done
[2020-02-01 20:10:52.155] [INFO] c:\users\autobuild.jenkins\workspace\boundless-win64-deploy\native\src\appbase\win\winentry.cpp:851 (turbulenz::WinNativeEntry::~WinNativeEntry) Destroying

Looks like a glitch with authenticating with Steam.

Checkout: https://steamstat.us/

06

Restart Steam and just try connecting a few times.

Got ya. Will try that.

That big spike caused this:

I just got back in. Thanks @james