Gathering Epic EXP PLEASE

I can easily spend hours gathering plants on exos and I get almost no experience during that time. Please fix this, I find it pleasurable and would like to feel rewarded somehow for my actions.

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I’ll trade you xp for gathered plants and mats if you’d like

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Ive been posting about this forever

Every single activity in the game other than mining and crafting gets next to 0 XP

It’s quite unfair to gatherers and hunters

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I thought gathers got a xp boost from and update or two ago?

Hunting gives good xp, I used to level 2-4 times when hunting. I believe meteors give 8k xp.

I get a couple levels in every hunt :woman_shrugging: But I agree about the lack of xp in other professions

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Gathering as in breaking surface resources got a very nice boost. But as a result, collecting intact specimens gives little (or none at all?) In comparison. Surface “mining” of resources has gotten much better indeed, but “collectors” (gathering epic) are stuck on the short end of a very short very sticky stick.

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Ah I remember hearing about that. Gathering with a shovel and getting xp. Wasn’t it xp exploit reasons they didn’t add it?

I remember something along that line; someone planting stuff then going thru portals then mining… but can’t remember exactly so didn’t want to speculate (randomly slippery memory here)

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Just make it give exp on exos or something then, idk, it’s not fair that it is ruined for everyone because there was an exploit, it feels like a really lazy fix

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People were gathering plants then putting them in their house, popping an XP pie and whacking them.

It wasn’t really even an exploit and didn’t really need a nerf IMO

It was indeed a lazy fix

I wouldn’t call it a lazy fix, more of a band aid until they are able to fix the issue appropriately. If they just focused on fixing all the exploits in the game then they wouldnt be working on sovereign/creative worlds right now probably. Prioritizing quality updates is more important to me. I agree getting xp from plant gathering needs to give xp, but it needs to be done correctly.

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I remember complaining about this about a year ago and can’t believe it hasn’t been addressed in some way or another:

Takes a few hours to fix

It’s been more than a year

Definition of lazy fix imo

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How do we know this would only take a few hours to fix?

I’m not a game designer or coder

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Every game has exploits and people make utube video get a ton of followers all trying to learn the latest tricks. Boundless really don’t have many real exploits. Be kinda cool to see a few

Lines of code: 15-25
Time to type the fix: 15mins
Coming up with a way to fix the core issue without introducing new bugs, wildly disturbing balance or opening the gates for abuse/cheese: Priceless.

Jk. But in all reality the concept is the hardest part to keep everyone happy without making more trouble.

Exploits what exploits…:shushing_face:

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I used to love those priceless commercials :rofl:

I feel the devs have it in the list to be fixed correctly. I definitely don’t feel what they do is lazy in anyway. We have a great game to play and enjoy and take our minds of the real worlds problems we all may have.

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No, I don’t think the devs themselves are lazy, it’s definitely a bad bandaid if that’s what it is. I could come up with a few solutions if necessary, why not disable gathering exp in beacons, why not track them for a day or two to make sure they’re not being abused if they are being placed in a beacon, why not (fancy) tie it to exploration so the more you explore the higher the experience you get when you gather?

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