Graphics quality

although c++ is beautiful,but i was thinking of Unreal engine 4.like what they use in unreal tournament and paragon

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Those engine are not made for voxel games and to re-write the game in a new engine could set back development by a few years.

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I think it might be just a little late for a suggestion like that one :wink:

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oh its just doom 1 and 2 were voxel and someone made a unreal engine 4 project out of it here take a look out of it

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Unreal Engine is not geared towards large/infinite worlds. IIRC, UE4 maps are limited to a few square km worth of terrain (10x10?). Boundless worlds wouldn’t fit in UE4’s architecture.

Also, Boundless’ engine does a lot of smart things because it is built specifically as a voxel engine - that would be hard/impossible in UE. (The way it draws/combines voxels in the distance, etc)

More importantly, changing a game engine is a very significant undertaking (it would probably delay the game by many months or years)

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Additionally to what @nevir has written, there are also royalty fees associated with UE4 (which you don’t get with C++), and whilst only being 5% per quarter (after the first $5000) it could still take a sizable chunk of revenue out of the game, which could otherwise be used to fund additional features or developers.

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