GUI: New Inventory in motion (and that's all no leaks)

I don’t want people to see my menus. An animation that my Char is looking on a paper or having his bag in his hands would be cool, but please no visible menues.

What would be good if to see if somebody has a full inventory or not (for example a backpack can become bigger if filled up. But other people should never be able to see what I carry (except of all visible equip of cause) :wink:

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why not literally show players rummaging through a bag? I feel that sci-fi stuff would kinda break the theme. I also think the only time you really need to show people inventory is during a trading situation, which I assume they will have in the first place. I do think a character inspect kinda thing would be neat, but if the devs do a good job of designing the character appearances, we shouldn’t need anything more than a name to figure out who someone is, what they do, and what their background is. (everything would be visually apparent at a glance- ie. tf2’s heavy attention to silhouetting to make every class easily distinguished)

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I would argue that this isn’t really that great due to theming. If this were sci-fi I’d be down, but oort is distinctly not that, so adding in holograms and stuff would just seem out of place. It’s also not that original- tons of tv shows, movies, books, video-games etc, have used the “personal watch/ wristband that does everything” approach. To me that just feels like weak writing, and even weaker animation (it makes it easy for people to display information out of context and in an easy to animate flat plane form). In fact, i’d say a large majority of scifi mmos use the floating hologram screen / watch deal. Suprisingly few video games ever actually have menu/idle animations though, and even fewer have ever shown characters rummaging through a backpack or something of the like.

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Because personally that is one thing that always bugged me, it seems that there are 25 slots in the bag, each can hold 100 of a block, meaning that you literally carrying around 2500 blocks or 50 square meters of blocks, please explain to me where they go other than ‘‘its just a magic bag’’ which seems even weaker to me xD

for sci-fi, it was a phrasing, what we literally have now shown is what i thought off when i mean hologram :smile:

If it is not something want to see then its fine, would just for once like to see a logical reason rather than ‘‘you can carry 1225 your size in blocks’’ which you can now.

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I wonder if the weird oort block thing on the character models will be connected in any way to the inventory and menu systems :stuck_out_tongue:
https://forum.oortonline.com/t/art-race-01-family-reunited-3d/2389?u=alexanderyou

Totally fair, my problem with this is just looking at the animations, he is not looking at a piece of paper, he is looking at a floating gray screen, he is not looking in his bag, he is looking at the floating gray inventory. it can be seen as 2 ways, 1) mine which makes it the actual thing and not a disconnected menu of the game, or 2) he really is looking in a magic near infinite bag but that view is just there to make it easier, which would make the menu ‘‘fake’’ so to say, but if that is what people want then i will have to back down based on majority vote :smile:

think it might just be a belt or the actual thing they wear so they dont run around naked :smile:

Airship? Check.
Titan? Check.

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I personally prefer the flying whale from tera xD

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Sure, why not! Whales are fine too.

Well,maybe it’s because it’s a game.
If I can be a completely travel through interdimensional portals, and fight gigantic Titans.Then why can’t my backpack carry 2500 blocks?

travellng through portals is oort tech with a sci-fi feel, why would a bracelet inventory be too sci fi? can anything be excused by saying ‘‘it’s a game’’? in that case any sort of logic falls flat doesnt it? saying that its ‘‘a game’’ makes any argument invalid and it just ends up in a discussion of ‘‘I want vs you want’’ rather than ‘‘my idea of the most fitting/coolest thing for the game vs your idea of the most fitting/coolest thing for the game’’ see what i mean?
in the first example its opinions which cant be argued for/against
in the second its about majority vote, if the majority wants magic bags then that might be what will be used, until somebody suggest something that more people agree is better, (i personally would love to see something else since the entire system of ‘‘i have an unrealistic bag’’ have been used for so long that it is in almost every single RPG) if we keep this approach all systems are the ones which the majority or the devs want :smile:

For the swaaaarm!
I’d love having something in game like that.

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Think it would look amazing with a lighter colorscheme, for me atleast it seems a tad dark compared to oorts universe (ofc, its from starcraft and is made as such to fit it)

i quite like the ‘‘old’’ look of it though, would be cool to see different ‘‘ages’’ of creatures.

Ok,I see what you mean.
But why not come up with something entirely different ,instead of a bag or sci-fi-ish bracelet how about a
EX:Hat,inner self,mini-black hole,a cube of infinite space,etc…
Though Hermione Granger seems to be on team Sage,

infinite magical bags

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This, i would fully support. it was not cause i couldnt live without bracelet inventory, its just to suggest something different :smiley:

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I like it,makes sense too.
Voxcel game,cube,box,cubes,boxes,voxcels.:kissing:
In fact it could be the little box thing on the pelvis of the first race.

That’s almost exactly what we were planning, actually! :slight_smile:

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Interesting discussion – we’ve had it internally a few times.

Floating ‘holographic’ GUI does tent to set quite a high-tech / sci-fi tone. It sets unclear expectations about what GUI is/is not in world. When those lines start to blur (you’re seeing your and other people’s GUI) you’re presenting a lot of visual information, so you need a good reason for doing so. Is it important to see other people’s GUI? What’s the reason for showing it? It’s an interesting discussion.

My current preference is that we visualise the player’s state clearly (eg: in an inventory the player is rummaging around, looking in a bag, whatever). That way it’s clear to everyone what that player is up to and not just staring off into the abyss or into so tiny square GUI panel :laughing:

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this is precisely why, for one thing it encourages you to not just flash around with what you are doing, so if you pull up your inventory and people can see that you have 100 rare materials then they might follow you around hoping you will die to somethign so they can get it, would make a cool gameplay aspect.

and the 2nd reason is the whole playing with a friend, guild, stuff. have you never had the problem with like ‘‘what stats do you have man’’ and you have to read the entire thing up? in this case you could just open your Hud and fling it to your friend, its not like your friend can rummage through the stuff only look, you are the only person who can change the HUD

3)it allows for a more dynamic interaction with players in my eyes, for example you cant just get information like most games, you would have to ask the person to show you their stats, you cant just use inspect, you have to ask the player to show what they are wearing, you cant just inspect. I think the game should have an inspect feature but this would add a choice to it, you could ofc make it as an extremely simple version of when people try to inspect you, you get a prompt asking ‘‘do you allow this player to inspect your items’’ but that is again a disconnected menu from the game and not part of the actual game.

  1. is you always talk about things that would make the game feel original and cool, this is one thing i have personally never seen in a game, an actual display of your items, and again, to tie the display into the physical world rather than the display being an extremely simplified version of what your bag, which is what all games do right?

this is not the actual bag, its a representation of what the player SEES in the bag, but why is that? why not just make the display sort of the ‘‘actual bag’’ or make it a logical part of the game rather than just representation (sorry i know this is an iccky thing to try and understand cause its very confusing)

maps are a great reprentation though, for example world of warcrafts map is a literal map, its the map of the areas you are in, its not a disconnect thing you can see because you are controlling the character but its a thing the actual character can see.

its a very blurry line though, but those are just my reasons for having a visual heads up display.