still doesnt make the whole āāmagic bagāā thing more original, i would love for them to move away from it, I personally also quite like G_Sageās idea of an inventory cube
I just had another idea.
We all said that a combination of the inventory with a sort of infinite Oort cube would be a reasonable idea.
So how about this:
All the characters already have this Oort cube attached to their belt. Thatās what weāve seen from the characters so far.
Now how to access it. I mean Iām a fan of the hologram. And since we have such a high-tech Oort race from whom we can find technology, it wouldnāt be such a far shot. But I had another idea.
Why not make it so you only see your inventory in your mind? I mean the Oort cube is kind of closed off (kind of, because you need a way to get your stuff out of it). And on top of that itās almost infinite. So how could anyone search through a thing like that?
With their minds.
The animation could be something like: Your character puts one hand on the cube and another one on their forehead. Symbolizing some sort of connection. And for yourself the screen might go black, because you close your eyes (or not if you keep them open) and only you/your mind can now see your inventory.
The grid of the inventory could also be explained with how ones mind tries to sort all these items, which could potentially be infinit, into a system it can comprehend.
That was just a little bit of a different approach I came up with. What do you all think about it?
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That way we can reach into our crotchs and pull out a whole HOST of things
How about a chest that transfers objects to a Holding dimensionā¦like a portable worm hole kindaā¦I love science but dont have the brain power to figure out how the Oort could have done it
The wormhole idea is good i think. Maybe you could open a little portal and have a rummage around in there
Itās the best of both world really, like combining the sci-fi and the bag ideas, and keeping it within the theme of Oort, because portals are a big part of the game
Iād like fanny packs over public indecency pls.
Magical wrist watch = magical bag in terms of realism. The difference is theming I guess. Also Iām averse to apple watches.
But yeah, most voxel games never covered the whole āunrealistic amounts of materials in your pocketā thing. That said, if we wanted realism, weād all be shlepping around bags of only ~10 blocks at a time, and nothing would ever get built, and all the children would die of boredom.
There is a difference on āārealismāā and āāmore logic approachāā not necessarily saying it have to be realistic, but i would like for the bag, like everything else, to make sense in the term of lore, tie it into the lore of the world, so instead of being āāoh i have this magic bag for no reasonāā its more like āāOh it seems i have been born with this cube/bracelet etcāā
but yes, in terms of realism its always hard to distinguish
I LOVE it.
How about the bag can only hold a certain amount of blocks at first and you can upgrade it with oort stones or something to increase its magic holding capabilities.
I still like my pelvis block idea.
you are entitled to.
Yeah i talked about it here
https://forum.oortonline.com/t/expanding-your-inventory/1001
but we dont know if inventory would be expandable, i like the idea of being able to carry more stuff but i also think it should be kinda logical, i think a wow bag system would be cool where you could find different sizes of bags to equip and then you have 4 + your main equipped at all times (if we have to do a magic bag system anyways)
This would still be highly unrealistic. IĀ“m currently renovating my balcony and I can barely carry around 1/30 mĀ³ of Sandstone
Yeah but putting 10 pieces of Tauren chest armor into a āSmall Silk Packā is also quite unlogical
There are gameplay elements where applying logic makes sense but the inventory is (imo) not one of them. In Voxel games you can drag around entire mountains in your non-visible backpack, You can carry around dozens of oversized swords/guns in any RPG. IĀ“m fine if they just make it balanced and comfortable to use no matter what lore they put behind it / if they put lore behind that.
Yep, it is in no way logical, but since people seem to throw the entire idea of having it atleast make sense out the window, might as well go back to basics
also for that post the point was not āāwow bags are logicalāā but they are ATLEAST more logical by saying, the more bags you have the more you can carry, the bigger bags you have the more you can carry, such a system
Wait?!?! Do you see that?!?
You know what i mean?!
Letās zoom in a little bit!?!
THE NEW UI IS ALREADY INGAME!?!ā¦
No seriously, is it already in the game? @ben @james?
Or does it have nothing to do with the UI System?
System is in, UI isnāt
Ooowwh well that was a useless build-up of tension
Excellent backdrop though, I must say