GUI: New Inventory in motion (and that's all no leaks)

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still doesnt make the whole ā€˜ā€˜magic bagā€™ā€™ thing more original, i would love for them to move away from it, I personally also quite like G_Sageā€™s idea of an inventory cube

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I just had another idea.
We all said that a combination of the inventory with a sort of infinite Oort cube would be a reasonable idea.

So how about this:
All the characters already have this Oort cube attached to their belt. Thatā€™s what weā€™ve seen from the characters so far.

Now how to access it. I mean Iā€™m a fan of the hologram. And since we have such a high-tech Oort race from whom we can find technology, it wouldnā€™t be such a far shot. But I had another idea.

Why not make it so you only see your inventory in your mind? I mean the Oort cube is kind of closed off (kind of, because you need a way to get your stuff out of it). And on top of that itā€™s almost infinite. So how could anyone search through a thing like that?

With their minds.

The animation could be something like: Your character puts one hand on the cube and another one on their forehead. Symbolizing some sort of connection. And for yourself the screen might go black, because you close your eyes (or not if you keep them open) and only you/your mind can now see your inventory.

The grid of the inventory could also be explained with how ones mind tries to sort all these items, which could potentially be infinit, into a system it can comprehend.

That was just a little bit of a different approach I came up with. What do you all think about it?

ā€¦
That way we can reach into our crotchs and pull out a whole HOST of things :kissing_closed_eyes:

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How about a chest that transfers objects to a Holding dimensionā€¦like a portable worm hole kindaā€¦I love science but dont have the brain power to figure out how the Oort could have done it :wink:

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The wormhole idea is good i think. Maybe you could open a little portal and have a rummage around in there :slight_smile:

Itā€™s the best of both world really, like combining the sci-fi and the bag ideas, and keeping it within the theme of Oort, because portals are a big part of the game :smile:

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Iā€™d like fanny packs over public indecency pls.

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Magical wrist watch = magical bag in terms of realism. The difference is theming I guess. Also Iā€™m averse to apple watches.
But yeah, most voxel games never covered the whole ā€œunrealistic amounts of materials in your pocketā€ thing. That said, if we wanted realism, weā€™d all be shlepping around bags of only ~10 blocks at a time, and nothing would ever get built, and all the children would die of boredom.

There is a difference on ā€˜ā€˜realismā€™ā€™ and ā€˜ā€˜more logic approachā€™ā€™ not necessarily saying it have to be realistic, but i would like for the bag, like everything else, to make sense in the term of lore, tie it into the lore of the world, so instead of being ā€˜ā€˜oh i have this magic bag for no reasonā€™ā€™ its more like ā€˜ā€˜Oh it seems i have been born with this cube/bracelet etcā€™ā€™

but yes, in terms of realism its always hard to distinguish :smile:

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I LOVE it.

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How about the bag can only hold a certain amount of blocks at first and you can upgrade it with oort stones or something to increase its magic holding capabilities.

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I still like my pelvis block idea.

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you are entitled to.

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Yeah i talked about it here
https://forum.oortonline.com/t/expanding-your-inventory/1001

but we dont know if inventory would be expandable, i like the idea of being able to carry more stuff but i also think it should be kinda logical, i think a wow bag system would be cool where you could find different sizes of bags to equip and then you have 4 + your main equipped at all times (if we have to do a magic bag system anyways) :smile:

This would still be highly unrealistic. IĀ“m currently renovating my balcony and I can barely carry around 1/30 mĀ³ of Sandstone :smile:

Yeah but putting 10 pieces of Tauren chest armor into a ā€˜Small Silk Packā€™ is also quite unlogical :smile:

There are gameplay elements where applying logic makes sense but the inventory is (imo) not one of them. In Voxel games you can drag around entire mountains in your non-visible backpack, You can carry around dozens of oversized swords/guns in any RPG. IĀ“m fine if they just make it balanced and comfortable to use no matter what lore they put behind it / if they put lore behind that.

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Yep, it is in no way logical, but since people seem to throw the entire idea of having it atleast make sense out the window, might as well go back to basics :smile:

also for that post the point was not ā€˜ā€˜wow bags are logicalā€™ā€™ but they are ATLEAST more logical by saying, the more bags you have the more you can carry, the bigger bags you have the more you can carry, such a system

Wait?!?! Do you see that?!?

You know what i mean?!

Letā€™s zoom in a little bit!?!

THE NEW UI IS ALREADY INGAME!?!ā€¦

No seriously, is it already in the game? @ben @james?
Or does it have nothing to do with the UI System?

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System is in, UI isnā€™t :blush:

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Ooowwh well :blush: that was a useless build-up of tension :smiley:

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Excellent backdrop though, I must say :wink: