Alright so i was just now pointed towards this topic which i hadn’t really looked into before. But reading over it i got to the same conclusion as the others. This would be a horrible and abusive system. luckily you were convinced of that [quote=“olliepurkiss, post:38, topic:4340”]
we’ve come to the conclusion that we’re not 100% sure what to do, but given the feedback, the answer is not what we originally proposed.
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Awesome. Now let me make a rant on the topic where i will pull from previous experience and other games. its not going to be very neat but it should hopefully be worth reading. (Specifically hope that @olliepurkiss @james or @ben have time to read it)
Okay so guilds summed up. you can have a main guild with various branches and you can be in multiple guilds at once. great idea. Not leaving the guild? not so much. so the problem (as already discussed) is the fact that you give away a permanent limited resource (AKA Beacon). The problem wouldnt even be the price it would be the fact that you would never get it back again (with the proposed system). So lets scrap that and look for other ways.
One of the bigger problems is the fact that guilds can be used for so many things and that you can be in multiple guilds at once. So if we talk guild beacons as in getting a bigger guildhall you would not need as many constantly as if you talk a guild city where players live. (So i assume many people would like one beacon per player).
Right so lets start off with the one mentioned. Allow size to be compared to the amount of members. Now as mentioned above there are many problems with this since you can be in many guilds at once and people could just hire none active guild members to stay in the guild without ACTUALLY being part of the guild. Doesn’t seem like that should be the point of the system. This system is Members = Space
The second obvious one would be gold, materials, Oort shards. whatever. some sort of currency or resource to expand the guild. The problem with this is quite simply the fact that the rich guilds would be able to dominate massive amounts of space. Maybe even more than an active guild with more members. The question with this would be does spending MORE on space not entitle you to MORE space? This system is Money = Space
Third system are two in one and more along the lines of WoW and GW2 where when the guild can do activities, events, achievements together which will pool into a sort of “level” or “Guild currency” which could be used on guild beacons or upgrades to the guild (personally i was always fund of the idea of a level guild). This means that that it is not the richest nor the biggest guild which will get the most space (though they could help a bit) but instead the most dedicated guilds. This system is Dedication = Space
Fourth potential system would be a mix of members and money. I recently started playing WoW again after some time. And in the WoD expansion they have certain “currency” you can craft to buy recipes for things you want to make with a 24 hour cooldown. This sets a natural limit to how quickly you can progress. even if you play 24 hours a day you CAN’T achieve all recipes faster than a set limit. Now if you imagine something along the lines of that in B< for beacons. So some of the problems mentioned before, No downside to having a ton of members, Money could buy you the most space. Lets say that the average person is in 5 guilds which means he supports 5 guilds progress at once. Now imagine if there was a system where you could buy the guild a beacon for X currency. BUT there are some rules. 1) You have to have been in a guild for a week. 2) You can only give out 1 beacon every week across all of your guilds (would have to be account wide cooldown to avoid abuse). That way even if a player was fed the materials it would still be a big choice which guild to give the beacon too BUT not a permanent choice. Just a choice with a cooldown. This would mean that a guild could gain more space either by having alot of members who doesnt care for their beacon. Or have less members that are dedicated to the guild and decides to put their beacon there. And that it wasn’t just something that could be bought easily (though dont get me wrong, they could still be bought simply because people would use beacons only to sell them). This idea is alot more complicated and the downside about this idea is the fact that it might make it quite a bit harder to grow your beacons quickly which would mean that there might be times where a new guild member can’t instantly get a beacon. The good part about this would be that it would encourage both guilds and people to consider how they want to spend their beacons a lot more. This system is Dedication + Members + Money = Space
Now those were some various suggestions which could be considered all with upsides and downsides. Now i will try to explain a bit what i see as one of the bigger problems which is in general the attitude towards guilds and how much space they take up. For example. Does having X members make you ENTITLED to X amount of space? Does having only Y members mean that you shouldn’t be allowed to get more space? Would it be wrong/fair for guilds who invest a lot of money into the guild to have more space? would it be wrong/fair for people who invest a lot of time into a guild to have more space? Those are some pretty basic questions but i know that the answer will differ greatly from person to person. And i don’t think there is a universal correct answer. A guild with a lot of money is not necessarily better than a guild with less money. A guild with a lot of members is not necessarily better than a guild with few members. A guild with a few active members is not necessarily better than a big guild with less active members and so on.
PERSONALLY i would prefer for B< to favor dedication over money and members. If i were to make the choice i would pick option 3 but have an upgrade menu making people take choices with their “currency”. For example if you just want a big guild city then you can spend the currency on buying more beacon plots. But there might be other dedicated guilds who could use the bonus on something else. Forexample hunting guilds buying bonuses to hunting. Or a crafters guild who can increase chance of rare items or maybe an “architect” guild who values freedom more than space might want to unlock special looking blocks and props they could use for their builds. Allow people to tailor their rewards to their own personal needs. This should come with a 24 hour period for bonuses to kick in when you “represent” the guild so you can’t start gaining rep instantly nor get the bonuses instantly. Again this is not the perfect suggestion but rather a personal preference. After all the guild system is huge with various sub-guilds so i think it would be a shame for it to just be “join a guild so you can build more stuff together”
Hope this atleast sparks some thoughts or highlights some of the upsides/downsides to various potential systems
-Zouls