thats a very drastic claim. Any proof to back it up?
I assume for the same reason that beacons will be tied to player progression rather than giving every player a ton of beacons when he start? I honestly find it kind of interesting going from topic to topic. Now if i could get you all to look back on the whole “temporary vs permanent beacon” discussion that was going for a while. There were several concerns of THE GOOD and TOO MUCH space being taken up. Yet now you try to argue that space doesn’t matter?
Secondly i can personally see this system just turning into expansion of your character. In wow it’s common for people to set up guilds for themselves just so they can have a massive guildbank. Get a few random people to sign and voilá you now have more space! and that is ignoring the fact that both are gotten with money
Third it seems weird to suggest that guild beacons should somehow be acquired by money when player beacons are acquired with gaining levels / progress. If i can borrow a bit from the original idea
Do you see the natural limitation here? the system is tied to progression because it relies on the PLAYERS progression. I must admit i was a bit confused about your wording
I’m not quite sure if you mean “donate money for beacons” or “donate permanent beacons” i hope you will clarify. If it is the first then i think its a poor system for the above mentioned reasons. Personally I would like to see the guild system abused as little as possible as a way for solo people to gain more space, money, etc.
And then lastly. Even with exponential cost would it matter? After all we can join “enough” guilds. Whats to prevent people from just creating a ton of builds to have a massive castle for themsellf? Would you like to see that in the game? Because i thought we had a beacon limit PRECISELY for the reason that the devs want to avoid it.