Questions:
1. Does the guild buffs from the machines only work within a beacon or everywhere in the game?
2. What would be the recommended setup for hunting/mining when it comes to these machines?
3. Is it worth always running them or do you toggle them on/off when you go out hunting/mining?
Guild aligned beacons anywhere…
Reapers have all level 3 …grapple . Spark. Builders. Worth it 100 percent. Jhon the guild. Reap the rewards
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Some of them work on your character directly, it won’t matter where you are. Some of them only work in guild aligned/controlled beacons.
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Totally a matter of preference, each buff affects activities of a different “profession”.
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You start (pay for) them and they run for a week. There isn’t really a toggle on/off.
The buffs require coin and something called endeavour which is accumulated by the members of the guild earning experience. Since the weekly endeavour cap is fairly low (500 points per member) if you’re a solo player or a small guild it may not be worth running maximum (level 3) buffs very often, or at all.
The configuraration listed by @superman101 above requires 8200 endeavour, which means to run that full time you would need nearly the maximum endeavour contribution from 17 characters every week.
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Ok, cool. That totally answers my follow up if it’s worth making a guild in you settlement of like 3-5 people.
Is there open guilds or any way of searching for/joining an already set up guild with all the best perks for hunting/mining? (not interested in building or crafting bonuses etc.)
Which are the best buffs for that according to you?
As said before it really depends on how you want to play.
Survivability, Damage output, Grappling bonus, Breaking whatever block bonus, Speed Bonus… etc.
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You can only have 3.
As for having a small guild, you could run the lesser buffs. Level 2 buffs use considerably less power, coin, and endeavour. A guild of 5 characters could possibly maintain three on a constant basis, and rotate for various activities.
Otherwise you’ll have to look at some of the larger, open guilds and find one that suits you best.
There are some guilds that use factions to run more than 3, if you have separate characters for separate activities you can specialize a bit this way.
I solo with several alts and the only one I keep on constantly is spark and wear, one of the crafting related buffs. This allows me to build a pool of endeavour so that I can occasionally run some other buffs if I want them for an event or a binge of some sort 
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