Please feel free to completely ignore this, I’m not asking with any entitlement or expectation of response.
@Developer / @Wonderstruck, just curious, would playing with some of the above settings adjust the saturation and brightness of certain parts of the graphical engine?
I only came back to this because I’ve been playing with reshade wanting to get a bit of a subtle boost, and I’ve actually had a little luck.
Examples With Bad Specular Highlights Amongst Other Stuff
first up is @Samski’s glass room …
Off |
On |
---|---|
now @bucfanpaka’s lovely tree on a hill from @georgegroeg
Off |
On |
---|---|
now @Shadykatt34’s underwater spectacular
Off |
On |
---|---|
I’m looking to get one or the other of the following two scenarios, preferrably with game files, but otherwise I’ll keep fiddling with reshade:
- Essentially get the game to tonemap an HDR like experience on a non-HDR monitor (very keen to include ridding the posterisation/colour banding in that).
or
- Ensure that the game outputs correctly for an actual HDR screen.
I’m not sure how ‘normal’ I am with my setup, but my monitor is a 60Hz 10-bit monitor, and the HDR screen I’m using is my ‘trusty’ old LG B7 OLED ( also 60Hz ).
I do realise that this is a complex question ( hence the opening caveat ) but I thought I’d just see if there’s stuff in the above, and maybe some other ( lightcubesettings.json
? or posteffectsettings.json
looks good … ) JSON files.