HDR - hdrsettings / hdr.tzfx.json (no big deal)

Please feel free to completely ignore this, I’m not asking with any entitlement or expectation of response.

@Developer / @Wonderstruck, just curious, would playing with some of the above settings adjust the saturation and brightness of certain parts of the graphical engine?

I only came back to this because I’ve been playing with reshade wanting to get a bit of a subtle boost, and I’ve actually had a little luck.

Examples With Bad Specular Highlights Amongst Other Stuff

then this lovely tower in Cat Town …

Off

On

and this awesome pyramid on trung!

Off

On

and finally EZPZ hub on sochi …

Off

On

I’m looking to get one or the other of the following two scenarios, preferrably with game files, but otherwise I’ll keep fiddling with reshade:

  • Essentially get the game to tonemap an HDR like experience on a non-HDR monitor (very keen to include ridding the posterisation/colour banding in that).

or

  • Ensure that the game outputs correctly for an actual HDR screen.

I’m not sure how ‘normal’ I am with my setup, but my monitor is a 60Hz 10-bit monitor, and the HDR screen I’m using is my ‘trusty’ old LG B7 OLED ( also 60Hz ).

I do realise that this is a complex question ( hence the opening caveat ) but I thought I’d just see if there’s stuff in the above, and maybe some other ( lightcubesettings.json? or posteffectsettings.json looks good … ) JSON files.