Post Your Screenshots! 2nd!

OK, just baby steps, but a while back I started an HDR thread, and whilst that might be a slightly different deal to what I’ve started to do here … this is no less cool …

I’ve been making the first steps to playing with the ReDream shaders, and simply using the ‘Adaptive Tonemapping’ shader allows you a lot of control for setting up HDR light/colour functionality on standard monitors (I think). Settings below post.

Here’s a few examples, just click the first one and either click or swipe through them full screen to get the idea.

first up is @Samski’s glass room …

Off

On

then this lovely tower in Cat Town …

Off

On

now @bucfanpaka’s lovely tree on a hill from @georgegroeg

Off

On

now @Shadykatt34’s underwater spectacular

Off

On

and this awesome pyramid on trung!

Off

On

and finally EZPZ hub on sochi …

Off

On

All done with hardly ANY knowledge or skill on a very much non HDR monitor ( it is 10-bit, mind ) … one user I spoke to in chat reckons that you can do a lot of cool stuff with more time.

I mean … I am already well aware that the above results are not perfect ( I need to mask the UI, and also work on the bright (( specular ? )) highlight details ) … but it shows what difference you can make with only a tiny … TINY … brain like mine. :sweat_smile: I’d wager even the below will probably look a bit better, too!


First three settings are (respectively):

  1. ACES Unreal Engine 4
  2. 1.266
  3. -2.492

I’ve been playing with some of the others, and getting even better results (I think).

8 Likes