Hello?

I agree here, but I do think some effort into just updating social media and Monumental acting like they care about the game and community could go a long way. They could have announced a lot of things on there recently, like the new planets that were created by the community, the upgrading of the servers and I know its not much but the events also. Any update would be nice.

I also agree here. I think for me there are a few issues. New players have no idea about how the warp works and how to aim it at say a portal or a place where they could access the rest of the universe. Also add to that we have tons of empty planets, planets that we just don’t need and should be consolidated. That just needs to be changed … it costs money for almost zero reason. I was looking at planet numbers the other day and the game is supporting at most 25 players give or take 5 players, that includes Steam and PS, but some planets get maybe 1-2 players that visit it each day… several had zero on them for a few.

We have more homeworlds than we do actual players. Anyways my two cents the universe is much too big and new players spawn in the middle of nowhere because they dont know any better. Its a terrible experience.

On top of that to make any sort of large substancial build the grind to get plots is horrible. Add to the fact the economy is in the toilet and every thing is overpriced a new player could never compete with that. The rich just get richer and the new players suffer.

I could go on all day…

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Boundless is not mentioned anywhere on their company page. Hasn’t been for the whole time they’ve owned the game. Having worked on webpages in the past, the effort to add stuff about the game would take a short time and minimal effort. They didn’t even do that…

I’ve mentioned this before. We need to do a planet consolidation and trim down the number of planets. Multiple people have gotten angry about this and would rather see the game fail than have to give up some virtual real estate.
If it a choice between satisfying the older players or making the game more inviting to new players, I’ll choose the new players. The rest can either join up or move on.
And the players who don’t like what I have to say? I could care less.

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I think it is more about losing the time, tools and creativity that went into the builds. At least that is what it is for me. If I could just pick up my entire build and drop it on another planet then sure go ahead and delete some.

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I would agree here, but I’ve given away 75 keys to this game when I really tried to make a push to get more people interested. The main complaints were:

  • The feeling of being alone
  • The game is very grindy
  • Not sure what to do

When you have new players in a game that touts itself as an MMO the the feeling of being alone should never happen. It’s partially the new player experience, the lack of players and the sheer size of the universe. The last thing I want is killing off planets or removing builds but if it makes it so more people play the game and stick around the I would definitely consolidate it down. 25 players 50 homeworlds…come on.

Losing builds would suck but ya know what sucks more losing the game. Even worse is the fact you have Monumental not doing anything with the game and that also makes people not play the game and new player not want to try it.

If Monumental just put some small effort into the game it would help some social media advertising… something.

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The voxel building in this game and the ability to collect and display plus run a little shop is pretty much the key things that I’ve enjoyed about this game. So surprised I haven’t found a console game to do what this one did. On a side note I hope they just shut servers down eventually so I can delete this web page from my favorites tab.

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You can still do this even if it hasn’t shutdown.

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You didn’t catch the meaning. (Or maybe you did) Still holding onto hope but when the servers shut down I can finally let that go. Since no other game has done what this one has for me.

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One of the biggest issues with the game is that has no real faucets. Prices are high, but so are request baskets. The only way anyone can make coins right now is to stick things in request baskets, and I don’t think half of the request baskets are owned by players who actually play. That means the items put in the baskets are destroyed for all intents and purposes. There should be a way for new players to make coins that doesn’t rely on traveling the galaxy to worlds they don’t have the skills to enter to get to request baskets.

True, but unless they do something to fix that issue permanently, you will be stuck in an endless arbitrary wipe of planets cycle even if new players do come in. They need to add a mechanism that lets players affect which planets get spun down, and I don’t mean prestige. The highest prestige planets are the most built up, which means they have the fewest places for new players to start out. Endeavor or average player count would probably be a better mechanism.

Yeah, same. Most of the issues aren’t even big issues though. A lot of little things that combine to make huge problems.

I’ve looked at that page and it does not seem to be actively maintained. Last time I looked at it half the links were broken and Tiggs was still listed as the community manager.

Is that an actual possibility? Could someone with dev tools and perms be able to copy and paste our builds onto another planet if that was one way to keep the game viable?

This one?

I dont think devs have the ability to do this at least from what I have seen. But in theory a dev could create a blueprint system within the beacon system that could retain a blueprint and you could simply press a button to place it and get the ability to rotate it etc. It wouldn’t be super easy but I think its possible.

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Let’s be clear: the issue is not at all the game. The issue is the owner. With some marketing and some investment, Boundless can be a hit.

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Oh, they updated it! And removed the nav bar…I guess that is one way to get rid of broken links. I think that is the same url as before, but half of what used to be there got stripped out. To be fair, it has been about a year since I looked at it. It used to have a careers page that did a 404 not found and some other stuff. Not much to it at all anymore.

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This has always been questionable. It never had more than 1500-2000 players and that is not successful and that was with a paid advertising campaign and active development. So being a hit I think is questionable.

I imagine ROI being one of the major questions Monumental has when it comes to doing any development. You can write up all the proposals on ways Monumental could monetize and make money and possibly be successful, but you can’t guarantee that in this market. I dont think you can guarantee anything in the video game industry.

Maybe with a full rebrand and a wipe it could be possible, but again it’s a pretty high risk basing it on games in the genre. Really only Minecraft and Hytale had/have a fairly large audience.

I also imagine what I feel is successful and what Monumental feels as successful are two totally different things. Personally just breaking the previous highest player count would be a success in my book, but from I’ve been told Monumental would have to pull in $300k a month from Boundless to be interested.

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Honestly, the feeling of being alone could be solved in quite an easy way; Make new players spawn near active player settlements, instead of in the middle of nowhere.
The people can leave the area by themselves if they wish to find something to call their own.

But that’s at least a quite quick fix to one of the many problems the game sadly has… (I’m looking at you, unobtainable achievements)

Also to the post just above; I don’t imagine this game ever getting 300k a month if they do nothing at all. They may as well say they don’t care. :pensive_face:

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Removing planets to consolidate the left over playerbase does sound logical but what would bother me is that possibly we would be left with fewer colours of all materials available on home worlds.
Say 25 home worlds are penciled for removal. Which planets to pick? 4 planets have black metamorphic, surely one or two of them can go. Angel I is one of them, as good as any… It is also the only homeworld with night green Igneous. Ok, so we are left with 3 to pick from. Let’s say someone checked the colours and one of them has colours which are all available on other planets. Coincidentally, that is the only black meta planet with multiple currently active players and huge amounts of prestige on the planet.
What gets sacrificed then? A number of active players versus empty planets but with unique colours?

I’m indifferent about that, i live on a sovereign so i care very little about available colours but i do remember that looking for specific colours (because i saw them in someone’s build), before sovs and exos, was something i enjoyed quite a lot.

Just something to consider.

I’m going to be somewhat controversial, and say I DO NOT WANT the “missing update”. That has the private server universes as part of it, and IMO would be the 100% death of the game. I’d like an update with everything else that was part of it though.

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With no players that doesnt help the current situation and also still doesn’t bring down costs. Bringing down the cost is the most important part of this, but consolidating planets would be the better play overall. Lowers cost, would be minimal development and instant benefit.

That could be a positive and negative. Its a negative for possibly fewer colors available, but a positive because the overall benefit it larger than a few missing colors and would also give some Exos a little more reason to visit.

On board here.. I dont think it would kill the game, but it would kill the MMO main universe.

The best solution I can think of is that we have 4 global regions, of which USW and USE could be combined into USC(central). Then keep 2 T1’s, and 1 each of T2 through 6 for each region and toss the rest.

Of course, some modifications would need to be made, as AUS is missing a T4, Till or Delta Cancret would have to be moved to AUS. And a 2nd T1 would have to be added.

This would trim 50 down to 21. And the Sovereigns would still exist independent of the permanent universe.

I’m sure we can all agree that Circ is the center of the universe and it would make sense to pick planets of each tier that are closest to cut down on Oort costs for portals.

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On the example of Wurm Online: They released Wurm Unlimited with the same concept. Self-hosted servers, same content as in the MMO. People jumped on it but playing solo in a super grindy game isn’t really fun or even viable. Is was sold cheap in multiple bundles and promotions and what happened was people who got WU, joined a private server, got hooked but suddenly the person running the server got bored and pulled the plug. Everything they achieved and worked for is lost because someone decided to move on to another game. Many, many of those people did want the complexity of the game but stability and safety of an MMO and they are now playing Wurm Online for years. While millions of copies of WU were cold, population across peobably 100+ player owned servers is comparable to Boundless, meanwhile the officially hosted MMO version is thriving.
Being able to host own servers brought more paying players to the MMO version than any amount of advertisement could, by getting those players hooked on a version which makes sure their work and skills were there only until the owner gets bored.

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