I wasn’t tracking at this level of detail but yesterday I did add 16 plots of empty air to my build for a total of a couple thousand (didn’t write it down but I think it was over 2000) prestige.
I’m almost ready to start actually playing for today but I don’t think I’m going to spend my time testing this heh.
I think that I’ll start paying more attention though.It seems some bonus factors work up and some work down. And I’m actually killing myself on these highly thematic builds.
Here I’ve managed to maintain 100% bonus moving points. Note the total is actually 200%ish as opposed to the soil filled plot displaying 100% and giving roughly 150%:
I think this screenshot might lead to some judging, heh.
You should come see that in person it’s my favorite thing I’ve done in game. Got that bonus worked down to 88%.
Here we go now, this build is 90 plus percent nothing but machined copper and warp conduit:
I’m adding gleam but man my chiseler is headed that way some time in the future.
I can also see that I’m headed toward some more optimized building. People seem to place a lot of moral weight on these things, and I think a lot of long time voxel builders feel it cheapens their art.
I’m learning to do this in boundless and while my desire to achieve a visual far overrides my desire for prestige or footfall - I can’t see anything wrong with optimizing your time invested as a factor.