The last couple of requests for Help! have been super helpful. (Here and here). We ask for input when we’re talking about ideas within the team and want to get the communities opinion. Instead of assuming we know what everyone would think, why not just ask? The threads contained some healthy debate and I hope everyone enjoyed contributing. It’s a process that we plan to continue using given the responses we’ve received so far.
One area @olliepurkiss, @lucadeltodecso and I would like to address is the Prestige calculation - and the purpose of this thread is to gauge community support for reworking the system. We would need community support for changes to the prestige system because it could result in dramatic changes to beacon and settlement prestige scores, and hence the Warden and Viceroy labels.
Prestige can often be a little misunderstood, so let me start by defining what I think Prestige is:
Prestige is XP for your build. Some players enter a sandbox game and want to be left alone to explore, build and be creative. Others enter the sandbox and think “now what?” Prestige is a way for the game to help these players understand that they’re making progress with their build. Some players get sufficient satisfaction from the creative process whilst others like a score ticking along helping acknowledge every step they take. Additionally prestige helps create a progression system for beacons, either by the labels a beacon and settlement receive or by comparison between beacons within a settlement, settlements within a world, or between the worlds themselves.
Prestige isn’t about beauty, it’s about cost. Prestige doesn’t attempt to evaluate anything aesthetic. It does reward a degree of chiselling and using blocks from other worlds. The majority of the score is supposed to reflect the resource and time investment that went into the blocks used. Cheap blocks return little prestige, where as expensive refined and decorative blocks much more. High prestige should mean high investment.
Players are free to totally ignore prestige, and I’m genuinely glad some do. It is a system that can give you direction, or can be ignored if you have plenty direction already.
What are the problems?
Block prestige needs to be normalised. The prestige a block returns should be directly proportional to the cost it took to create. At the moment some blocks return significantly more prestige than others given how easily they can be made. Refined Gleam is the most well know outlier. We need to rebalance all the block’s prestige scores so that independent of your preference for materials the cost of gathering + crafting them is consistently counted across all builds.
Variety should be rewarded. Again the algorithm says nothing of aesthetics, but I think the algorithm should reward players for using a diverse variety and value of blocks.
Given the extensive threads that we’ve already had here about prestige, refined gleam, and towers - maybe we can get straight into a simple poll.
Q. Do you think that we should rebalance and normalise the prestige system:
Let us know what you think below.