I suppose this is as good of a place as any to write up my thoughts on Refined Gleam values;
Refined Gleam âmightâ be okay - though there are other blocks in the same Prestige category that certainly need a buff (the main one being Bricks, which consists of 4 different materials, and are far harder to mass produce than Refined Gleam)
There are also Ornate Doors with the same value, that require Power, and Gem Torches, which require Gems (though you can make a large quantity of these, so they also might be okay)
The more pressing Prestige concerns for me are both natural blocks, and crafting quantities;
All these blocks are worth 0 Prestige; âAsh, Clay, Silty Soil, Peaty Soil, Metaphoric Rocks, Sedimentary Rocks, Igneous Rocks, Waxy Foliage, Lush Foliage, Exotic Foliage, Twisted Wood, Ancient Wood, Lustrous Wood, Sand, Gravel, Growth, Sponge, Tangle, Thorns, Mud, Glacier and Ice.â
Place enough of them and youâll even reduce your Prestige score based on a natural block modifier. Thatâs around 1/3 of all possible blocks (not including meshes) that the Prestige system discourages you to use. With building being the strongest aspect of this game, I donât feel such a large number of blocks should be discouraged.
Remove the natural block modifier, and give natural blocks at least some Prestige value.
As for crafting quantities, itâs currently easier to get larger amounts of higher tier blocks than it is to get lower tier blocks, which is counter intuitive, but also skews block choice. Mass Batch crafting (which just about all of us use) lets you gain more blocks than you started with, effectively making the source block the rarest and most difficult to obtain in large numbers, yet has a lower Prestige value; and in most cases, absolutely no Prestige value at all.
Lower crafting amounts so that a Mass Craft is equal to or lower than the base value you began with. This will cause backlash, no doubt (like everything), but itâs how it should have been to begin with, and will be better for the game in the long run.