HELP! Give us your opinion on the balance of beacon compactness?

There is a consistent narrative that the changes are only being made to address beacon reservation abuse or prestige and annexation. based on several comments James has made

So while some of the abuse of the reservation system is certainly part of the rationale it is not the only rationale for the change. The reason for bringing this up is suggestions are being made to reduce the abuse of the reservation system but not what is being seen by the development team as unnecessary sprawl.

So while I do not think there is anything wrong with a discussion on undesirable behavior, that is not the only issue that the change is trying to address.

Edit: One suggestion I would make for reducing sprawl would be to look at increasing the meshes allowed in a chunk. If you want to get players to build higher then allow for more complex blocks to be used vertically than we can now.

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