HELP! Give us your opinion on the balance of beacon compactness?

this assumes the plots are on the surface which is not a requirement.

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Hmmm, right. But they are reserved by column once a plot is placed in that column.

But that could cause issues. They would probably need to do as you say

Some might be small enough to fit into the new scheme or wide enough to be able to go further one area is made up of about 3 beacons so that is probably why it passed. Each one is wide enough for the length not to trigger the warning. But I know James has said they would not allow chaining of beacons to prevent this. Maybe that will have to be done manually or is not in the computations yet.

I do not believe that prestige counts

Edit: on the positive side, the small bridge is not triggering and it is a single beacon so bridges over somewhat small water channels versus more of a sea are possible.

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This made me think :point_right: So if a group, a guild, a mob, a pack of trolls, a person with more than one account decides to string some beacons together…it won’t trigger the system. It would fall upon players to notice it & report it…adding to reports and/or the devs would have to monitor the world maps every other day. Therefore, this won’t stop the trolls from doing a lot of the behavior that it’s intended to prevent.

:upside_down_face:Yes, I made that tiny bridge because that’s on a super-steep mountainside over water and it’s just slightly too far for most to grapple across. Surprised it’s purple. (I thought it was 20 plots long…it may be less. I’ll count the plots when I’m able to get in game tonight)

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Possibly or the developers have a way to see individual plots so they can evaluate the planets on some schedule versus having to have them reported. But I think it still comes out they have to manually adress it unless they have a way to flag beacons without visiting them.

Can someone let me know if the web models get updated? Replotted that west bit so it now falls under the same. One thing i like to add if it in its entire state fails splitting up de beacon to multiple Beacons should fix the problem wat i have now… as the longest road 4 wide 30 long and 3 wide 16 long…

So with the data i have atm if it fails as currently is breaking it up fixes it.

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i dont get why in the center is orange?! so i unbeaconed the orange part circled in red and replotted it with the blue area hopefully it wont be orange later. but also in reploting it to a different beacon, same character i lost 140k in Prestige!!! WHY!?

Because your beacon multiplier are different.
Your small beacon got for sure more Multiplier for overall Chiseling, forein colors, varity.
Your big one will have less overall values, so the base prestige of your blocks are counted now different.

ah.thankyou,i changed it back and it went back up guess ill keep the beacons separate and just claim more to square it off to hopefully make it blue

Hmm if i understand right, the beacon with the mark would probably get it’s compactness at 1.0, if my street would be more down?

grafik

Or even better if it would be directly at my friends beacon side?

Well i know it does not matter, because it still has 79 Compactness.
But i want to understand the Algorithms :smiley:

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Yeah, it would be higher if it was right up against the road since the plots on that side wouldn’t be reserving any plots that aren’t already taken. Essentially cutting off a fourth of the reserved plots to your ratio.

Okay, constructive feedback: If we are at the point of no return here on this update, .03 is the correct number. Most of what I thought didn’t deserve flagging is cleared up between .04 and .1, and while I still see some at .03 that don’t look like cheating, they are entirely unnecessary and if the owners have the plots to make those extremely long roads then they should be able to make up for it at this ratio.

Some beacons taking advantage of reservations may get away with it at .03, but it is on a much smaller scale and they probably wouldn’t be able to continue. I highly doubt that any highway plan I have in mind would hit the limit, because I’m fairly small scale myself.

Please, everyone, take .03 into consideration and look at the maps of whom you consider to be offenders. I hope they would still be yellow and that all would agree they are currently scamming the system.

.03

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And if any beacon you think should be flagged gets cleared at .03, bump it up to .04 and see if it turns yellow. That would essentially mean they’ll get away with it now but could hardly expand in that fashion, so their current advantage will be ‘grandfathered in’ but it ends there.

Thanks.

.03

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0.03 allows you to have a 1-wide road that is 87 plots long… that sounds “way” too long…

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It sounds long but is it that long in the grand scheme?

87 blocks is less than 2% of the planet in length.

He said 87 plots, not blocks.

87 plots sounds very long. How many plots x plots is each world?

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700 blocks long, not 87!

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:man_facepalming:

Ok that sounds pretty crazy, but looking at the maps with it set to .03 still flags a handful of beacons.

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Then Settlement Opt-Out must be a requirement. We can’t be forcing people into settlements for this.

Better just warn and flag those people that break this and if they don’t fix soon enforce it only on their plots.

Or something like this at least:

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I would think 10 plots out sounds like a max to me, that is still pretty far out for a single plot wide.

I’m trying to imagine 10 plots, 88 blocks.